VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement
- URL: http://arxiv.org/abs/2608.30870v1
- Date: Mon, 31 Aug 2026 14:32:26 GMT
- Title: VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement
- Abstract summary: VCAR is a training-free coarse-to-fine segmentation strategy based on View Completeness and Axis-aware Boundary Refinement.<n>VCAR achieves state-of-the-art segmentation accuracy and efficiency without training.
- Score: 14.35890716158584
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Semantic segmentation in 3D Gaussian Splatting (3DGS) is crucial for advancing 3D scene understanding. Existing methods predominantly rely on feature distillation, which incurs substantial per-scene training overhead and often yields blurred segmentation boundaries. We identify that these boundary artifacts are driven in part by insufficient viewpoint coverage and boundary overflow of anisotropic Gaussian primitives. To address these challenges, we propose VCAR, a training-free coarse-to-fine segmentation strategy based on View Completeness and Axis-aware Boundary Refinement. In the coarse stage, a visibility-based weighted multi-view voting scheme rapidly localizes the target. In the fine stage, an object-centric sphere derived from the coarse result generates supplementary viewpoints via Spherical Spiral Sampling (SSS), allowing multi-view voting on the augmented views to precisely refine object boundaries and suppress irrelevant 3D Gaussians. Moreover, we introduce Axis-aware Boundary Refinement (ABR) to mitigate artifacts from anisotropic primitives. By decomposing the projected 2D covariance into per-axis contributions, ABR identifies the dominant axis responsible for boundary leakage and applies targeted anisotropic compression exclusively along that axis. Extensive experiments on NVOS and LERF demonstrate that VCAR achieves state-of-the-art segmentation accuracy and efficiency without training. Our code is available at https://github.com/DDKK0526/VCAR.
Related papers
- NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation [65.34304674634713]
We introduce NG-GS, a framework for high-quality object segmentation in 3DGS that explicitly addresses boundary discretization.<n>We show that our method achieves photorealistic state-of-the-art performance, with significant gains in boundary mIoU.
arXiv Detail & Related papers (2026-04-16T07:14:07Z) - UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning [6.502142457981839]
3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis.<n>Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding.<n>Key challenge is the inconsistency of 2D instance labels across views, leading to poor 3D predictions.<n>We propose a unified framework that merges these steps, reducing training time and improving performance by introducing a learnable feature embedding for segmentation in Gaussian primitives.
arXiv Detail & Related papers (2025-12-31T10:20:01Z) - Binary-Gaussian: Compact and Progressive Representation for 3D Gaussian Segmentation [83.90109373769614]
3D Gaussian Splatting (3D-GS) has emerged as an efficient 3D representation and a promising foundation for semantic tasks like segmentation.<n>We propose a coarse-to-fine binary encoding scheme for per-Gaussian category representation, which compresses each feature into a single integer via the binary-to-decimal mapping.<n>We further design a progressive training strategy that decomposes panoptic segmentation into a series of independent sub-tasks, reducing inter-class conflicts and thereby enhancing fine-grained segmentation capability.
arXiv Detail & Related papers (2025-11-30T15:51:30Z) - Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing [27.24794829116753]
We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting.<n>Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy segmentation boundaries.<n>We introduce Gaussian Instance Tracing (GIT), which augments the standard Gaussian representation with an instance weight matrix across input views.
arXiv Detail & Related papers (2025-08-05T08:54:17Z) - COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting [67.03992455145325]
3D segmentation based on 3D Gaussian Splatting (3DGS) struggles with accurately delineating object boundaries.<n>We introduce Clear Object Boundaries for 3DGS (COB-GS), which aims to improve segmentation accuracy.<n>For semantic guidance, we introduce a boundary-adaptive Gaussian splitting technique.<n>For the visual optimization, we rectify the degraded texture of the 3DGS scene.
arXiv Detail & Related papers (2025-03-25T08:31:43Z) - GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision [11.99904956714193]
We propose a novel 3DGS-based framework named GradiSeg, incorporating Identity sification to construct a deeper semantic understanding of scenes.<n>Our approach introduces two key modules: Identity Gradient Guided Densification (IGD) and Local Adaptive K-Nearest Neighbors (LA-KNN)<n>Results show that GradiS effectively addresses boundary-related issues, significantly improving segmentation accuracy without compromising scene reconstruction quality.
arXiv Detail & Related papers (2024-11-30T08:07:37Z) - Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels [51.08794269211701]
We introduce 3D Linear Splatting (3DLS), which replaces Gaussian kernels with linear kernels to achieve sharper and more precise results.<n>3DLS demonstrates state-of-the-art fidelity and accuracy, along with a 30% FPS improvement over baseline 3DGS.
arXiv Detail & Related papers (2024-11-19T11:59:54Z) - SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition [66.56357905500512]
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis.<n>We propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS.<n>Our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
arXiv Detail & Related papers (2024-01-31T14:19:03Z) - PointOcc: Cylindrical Tri-Perspective View for Point-based 3D Semantic
Occupancy Prediction [72.75478398447396]
We propose a cylindrical tri-perspective view to represent point clouds effectively and comprehensively.
Considering the distance distribution of LiDAR point clouds, we construct the tri-perspective view in the cylindrical coordinate system.
We employ spatial group pooling to maintain structural details during projection and adopt 2D backbones to efficiently process each TPV plane.
arXiv Detail & Related papers (2023-08-31T17:57:17Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.