Robust PAC Learning of Concurrent Stochastic Games
- URL: http://arxiv.org/abs/2609.04189v1
- Date: Thu, 03 Sep 2026 17:58:57 GMT
- Title: Robust PAC Learning of Concurrent Stochastic Games
- Abstract summary: We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent games (CSGs) with transition uncertainty.<n>Our algorithm maintains data-driven $L1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $varepsilon$-NE.<n> Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence.
- Score: 3.2964666213105587
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an $\varepsilon$-approximate NE whose social-welfare value is $\varepsilon$-close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition $p_{\mathrm{reach}}>0$ over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity $\widetilde{O}\left( {R_{\max}^2 H^4 |S|^2 |A| / (p_{\mathrm{reach}} \varepsilon^2)} \right)$. Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.
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