Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior
- URL: http://arxiv.org/abs/2609.06591v1
- Date: Sun, 06 Sep 2026 13:16:48 GMT
- Title: Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior
- Abstract summary: CHIP is a physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data.<n>We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data.<n>We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation.
- Score: 20.58647951068921
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation. Finally, we initialize downstream task policies from the pretrained prior and adapt them through prior-regularized online RL post-training. Experiments on a diverse suite of humanoid interaction tasks show that our approach supports scene-aware locomotion, contact-rich object manipulation, and compositional behaviors such as environment-aware object transport and long-horizon skill sequencing, while producing smooth transitions and physically plausible motion.
Related papers
- GIRAF: Towards Generalizable Human Interactions with Articulated Objects [50.52795413484619]
We present a text-conditioned diffusion model that addresses the challenge of Synthesizing realistic full-body human interactions with articulated objects.<n>Our method demonstrated strong generalization to unseen object configurations, surpassing current state-of-the-art methods.
arXiv Detail & Related papers (2026-07-08T19:30:44Z) - GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training [20.414478780328437]
Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay.<n>We present textitGenHOI, a framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner.<n>We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks.
arXiv Detail & Related papers (2026-06-11T07:31:05Z) - InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions [58.329946838699044]
Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements.<n>Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills.<n>We introduce InterPrior, a framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning.
arXiv Detail & Related papers (2026-02-05T18:59:27Z) - PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System [67.2851799763138]
PhysHSI comprises a simulation training pipeline and a real-world deployment system.<n>In simulation, we adopt adversarial motion prior-based policy learning to imitate natural humanoid-scene interaction data.<n>For real-world deployment, we introduce a coarse-to-fine object localization module that combines LiDAR and camera inputs.
arXiv Detail & Related papers (2025-10-13T07:11:37Z) - CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion [62.93198247045824]
3D human-object interaction (HOI) anticipation aims to predict the future motion of humans and their manipulated objects, conditioned on the historical context.<n>We propose a novel contact-consistent decoupled diffusion framework CoopDiff, which employs two distinct branches to decouple human and object motion modeling.
arXiv Detail & Related papers (2025-08-10T03:29:17Z) - Object Motion Guided Human Motion Synthesis [22.08240141115053]
We study the problem of full-body human motion synthesis for the manipulation of large-sized objects.
We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework.
We develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated.
arXiv Detail & Related papers (2023-09-28T08:22:00Z) - Physically Plausible Full-Body Hand-Object Interaction Synthesis [32.83908152822006]
We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting.
Existing methods often focus on isolated segments of the interaction process and rely on data-driven techniques that may result in artifacts.
arXiv Detail & Related papers (2023-09-14T17:55:18Z) - NIFTY: Neural Object Interaction Fields for Guided Human Motion
Synthesis [21.650091018774972]
We create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction manifold given a human pose as input.
This interaction field guides the sampling of an object-conditioned human motion diffusion model.
We synthesize realistic motions for sitting and lifting with several objects, outperforming alternative approaches in terms of motion quality and successful action completion.
arXiv Detail & Related papers (2023-07-14T17:59:38Z) - Task-Oriented Human-Object Interactions Generation with Implicit Neural
Representations [61.659439423703155]
TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations.
Our method generates continuous motions that are parameterized only by the temporal coordinate.
This work takes a step further toward general human-scene interaction simulation.
arXiv Detail & Related papers (2023-03-23T09:31:56Z) - Synthesizing Physical Character-Scene Interactions [64.26035523518846]
It is necessary to synthesize such interactions between virtual characters and their surroundings.
We present a system that uses adversarial imitation learning and reinforcement learning to train physically-simulated characters.
Our approach takes physics-based character motion generation a step closer to broad applicability.
arXiv Detail & Related papers (2023-02-02T05:21:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.