CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation
- URL: http://arxiv.org/abs/2609.08730v1
- Date: Tue, 08 Sep 2026 13:26:32 GMT
- Title: CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation
- Abstract summary: 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis.<n> rendering high-fidelity scenes often relies on a massive number of Gaussian primitives.<n>Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning.<n>We propose Centro-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity.
- Score: 42.60357708039613
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.
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