Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video
Streaming over HTTP
- URL: http://arxiv.org/abs/1912.11954v1
- Date: Fri, 27 Dec 2019 01:19:14 GMT
- Title: Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video
Streaming over HTTP
- Authors: Hui Yuan, Huayong Fu, Ju Liu, Junhui Hou, and Sam Kwong
- Abstract summary: Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique.
We propose a novel algorithm to optimally allocate the limited export bandwidth of the server to multi-users to maximize their Quality of Experience (QoE) with fairness guaranteed.
- Score: 89.30855958779425
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an
emerging and promising multimedia streaming technique, owing to its capability
of dealing with the variability of networks. Rate adaptation mechanism, a
challenging and open issue, plays an important role in DASH based systems since
it affects Quality of Experience (QoE) of users, network utilization, etc. In
this paper, based on non-cooperative game theory, we propose a novel algorithm
to optimally allocate the limited export bandwidth of the server to multi-users
to maximize their QoE with fairness guaranteed. The proposed algorithm is
proxy-free. Specifically, a novel user QoE model is derived by taking a variety
of factors into account, like the received video quality, the reference buffer
length, and user accumulated buffer lengths, etc. Then, the bandwidth competing
problem is formulated as a non-cooperation game with the existence of Nash
Equilibrium that is theoretically proven. Finally, a distributed iterative
algorithm with stability analysis is proposed to find the Nash Equilibrium.
Compared with state-of-the-art methods, extensive experimental results in terms
of both simulated and realistic networking scenarios demonstrate that the
proposed algorithm can produce higher QoE, and the actual buffer lengths of all
users keep nearly optimal states, i.e., moving around the reference buffer all
the time. Besides, the proposed algorithm produces no playback interruption.
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