An empirical investigation of the challenges of real-world reinforcement
learning
- URL: http://arxiv.org/abs/2003.11881v2
- Date: Thu, 4 Mar 2021 13:02:59 GMT
- Title: An empirical investigation of the challenges of real-world reinforcement
learning
- Authors: Gabriel Dulac-Arnold and Nir Levine and Daniel J. Mankowitz and Jerry
Li and Cosmin Paduraru and Sven Gowal and Todd Hester
- Abstract summary: We identify and formalize a series of independent challenges that embody the difficulties that must be addressed for RL to be commonly deployed in real-world systems.
We believe that an approach that addresses our set of proposed challenges would be readily deployable in a large number of real world problems.
- Score: 29.841552004806932
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reinforcement learning (RL) has proven its worth in a series of artificial
domains, and is beginning to show some successes in real-world scenarios.
However, much of the research advances in RL are hard to leverage in real-world
systems due to a series of assumptions that are rarely satisfied in practice.
In this work, we identify and formalize a series of independent challenges that
embody the difficulties that must be addressed for RL to be commonly deployed
in real-world systems. For each challenge, we define it formally in the context
of a Markov Decision Process, analyze the effects of the challenge on
state-of-the-art learning algorithms, and present some existing attempts at
tackling it. We believe that an approach that addresses our set of proposed
challenges would be readily deployable in a large number of real world
problems. Our proposed challenges are implemented in a suite of continuous
control environments called the realworldrl-suite which we propose an as an
open-source benchmark.
Related papers
- Gym4ReaL: A Suite for Benchmarking Real-World Reinforcement Learning [46.03129508525389]
We introduce textttGym4ReaL, a suite of realistic environments designed to support the development and evaluation of RL algorithms.<n>Our experimental results show that, in these settings, standard RL algorithms confirm their competitiveness against rule-based benchmarks.
arXiv Detail & Related papers (2025-06-30T20:47:50Z) - A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models [7.936554266939555]
Deep Reinforcement Learning (RL) has been explored and verified to be effective in solving decision-making tasks in various domains.
However, due to the limited real-world data and unbearable consequences of taking detrimental actions, the learning of RL policy is mainly restricted within the simulators.
This survey paper is the first taxonomy that formally frames the sim-to-real techniques from key elements of the Markov Decision Process.
arXiv Detail & Related papers (2025-02-18T12:57:29Z) - Towards Sample-Efficiency and Generalization of Transfer and Inverse Reinforcement Learning: A Comprehensive Literature Review [50.67937325077047]
This paper is devoted to a comprehensive review of realizing the sample efficiency and generalization of RL algorithms through transfer and inverse reinforcement learning (T-IRL)
Our findings denote that a majority of recent research works have dealt with the aforementioned challenges by utilizing human-in-the-loop and sim-to-real strategies.
Under the IRL structure, training schemes that require a low number of experience transitions and extension of such frameworks to multi-agent and multi-intention problems have been the priority of researchers in recent years.
arXiv Detail & Related papers (2024-11-15T15:18:57Z) - A Comprehensive Survey on Inverse Constrained Reinforcement Learning: Definitions, Progress and Challenges [27.681999552782372]
Inverse Constrained Reinforcement Learning (ICRL) is the task of inferring the implicit constraints followed by expert agents from their demonstration data.
This article presents a categorical survey of the latest advances in ICRL.
It serves as a comprehensive reference for machine learning researchers and practitioners, as well as starters seeking to comprehend the definitions, advancements, and important challenges in ICRL.
arXiv Detail & Related papers (2024-09-11T18:49:03Z) - Aquatic Navigation: A Challenging Benchmark for Deep Reinforcement Learning [53.3760591018817]
We propose a new benchmarking environment for aquatic navigation using recent advances in the integration between game engines and Deep Reinforcement Learning.
Specifically, we focus on PPO, one of the most widely accepted algorithms, and we propose advanced training techniques.
Our empirical evaluation shows that a well-designed combination of these ingredients can achieve promising results.
arXiv Detail & Related papers (2024-05-30T23:20:23Z) - Staged Reinforcement Learning for Complex Tasks through Decomposed
Environments [4.883558259729863]
We discuss two methods that approximate RL problems to real problems.
In the context of traffic junction simulations, we demonstrate that, if we can decompose a complex task into multiple sub-tasks, solving these tasks first can be advantageous.
From a multi-agent perspective, we introduce a training structuring mechanism that exploits the use of experience learned under the popular paradigm called Centralised Training Decentralised Execution (CTDE)
arXiv Detail & Related papers (2023-11-05T19:43:23Z) - State-wise Safe Reinforcement Learning: A Survey [5.826308050755618]
State-wise constraints are one of the most common constraints in real-world applications.
This paper provides a review of existing approaches that address state-wise constraints in RL.
arXiv Detail & Related papers (2023-02-06T21:11:29Z) - You Only Live Once: Single-Life Reinforcement Learning [124.1738675154651]
In many real-world situations, the goal might not be to learn a policy that can do the task repeatedly, but simply to perform a new task successfully once in a single trial.
We formalize this problem setting, where an agent must complete a task within a single episode without interventions.
We propose an algorithm, $Q$-weighted adversarial learning (QWALE), which employs a distribution matching strategy.
arXiv Detail & Related papers (2022-10-17T09:00:11Z) - Autonomous Reinforcement Learning: Formalism and Benchmarking [106.25788536376007]
Real-world embodied learning, such as that performed by humans and animals, is situated in a continual, non-episodic world.
Common benchmark tasks in RL are episodic, with the environment resetting between trials to provide the agent with multiple attempts.
This discrepancy presents a major challenge when attempting to take RL algorithms developed for episodic simulated environments and run them on real-world platforms.
arXiv Detail & Related papers (2021-12-17T16:28:06Z) - Continual World: A Robotic Benchmark For Continual Reinforcement
Learning [17.77261981963946]
We argue that understanding the right trade-off is conceptually and computationally challenging.
We propose a benchmark consisting of realistic and meaningfully diverse robotic tasks built on top of Meta-World as a testbed.
arXiv Detail & Related papers (2021-05-23T11:33:04Z) - How to Train Your Robot with Deep Reinforcement Learning; Lessons We've
Learned [111.06812202454364]
We present a number of case studies involving robotic deep RL.
We discuss commonly perceived challenges in deep RL and how they have been addressed in these works.
We also provide an overview of other outstanding challenges, many of which are unique to the real-world robotics setting.
arXiv Detail & Related papers (2021-02-04T22:09:28Z) - Soft Hindsight Experience Replay [77.99182201815763]
Soft Hindsight Experience Replay (SHER) is a novel approach based on HER and Maximum Entropy Reinforcement Learning (MERL)
We evaluate SHER on Open AI Robotic manipulation tasks with sparse rewards.
arXiv Detail & Related papers (2020-02-06T03:57:04Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.