Computers in Secondary Schools: Educational Games
- URL: http://arxiv.org/abs/2004.05892v1
- Date: Tue, 7 Apr 2020 08:23:32 GMT
- Title: Computers in Secondary Schools: Educational Games
- Authors: Margarida Romero (LINE, UCA)
- Abstract summary: This entry introduces educational games in secondary schools.
Educational games include three main types of educational activities with a playful learning intention supported by digital technologies.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: This entry introduces educational games in secondary schools. Educational
games include three main types of educational activities with a playful
learning intention supported by digital technologies: educational serious
games, educational gamification, and learning through game creation.
Educational serious games are digital games that support learning objectives.
Gamification is defined as the use of "game design elements and game thinking
in a non-gaming context" (Deterding et al. 2011, p. 13). Educational
gamification is not developed through a digital game but includes game elements
for supporting the learning objectives. Learning through game creation is
focused on the process of designing and creating a prototype of a game to
support a learning process related to the game creation process or the
knowledge mobilized through the game creation process. Four modalities of
educational games in secondary education are introduced in this entry to
describe educational games in secondary education: educational purpose of
entertainment games, serious games, gamification, and game design.
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