An Analysis of How COVID-19 Shaped the Realm of Online Gaming and Lesson
Delivery
- URL: http://arxiv.org/abs/2304.06102v1
- Date: Wed, 12 Apr 2023 18:37:27 GMT
- Title: An Analysis of How COVID-19 Shaped the Realm of Online Gaming and Lesson
Delivery
- Authors: Yingwei Cheng and Nicholas Milikich
- Abstract summary: The COVID-19 pandemic has forced schools and universities to adapt to remote learning.
Online gaming is likely to become an increasingly important tool for teachers and students alike.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The COVID-19 pandemic has forced schools and universities to adapt to remote
learning, and online gaming has emerged as a tool for education. Educational
games can make learning fun and engaging, help students develop important
skills like problem-solving and collaboration, and reach students who are
struggling with traditional learning methods. While there are concerns about
the potential drawbacks of online gaming in education, its benefits are clear.
As the pandemic continues to disrupt education, online gaming is likely to
become an increasingly important tool for teachers and students alike.
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