A Review on Serious Games in E-learning
- URL: http://arxiv.org/abs/2201.06917v1
- Date: Thu, 6 Jan 2022 08:48:51 GMT
- Title: A Review on Serious Games in E-learning
- Authors: Huansheng Ning, Hang Wang, Wenxi Wang, Xiaozhen Ye, Jianguo Ding, Per
Backlund
- Abstract summary: The application of serious games in E-learning can make up for shortcomings and effectively improve the quality of teaching.
This paper mainly discusses the role of serious games in E-learning, various elements of game design, the classification of the educational goals of serious games and the relationship between educational goals and game design.
- Score: 8.762350121883353
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: E-learning is a widely used learning method, but with the development of
society, traditional E-learning method has exposed some shortcomings, such as
the boring way of teaching, so that it is difficult to increase the enthusiasm
of students and raise their attention in class. The application of serious
games in E-learning can make up for these shortcomings and effectively improve
the quality of teaching. When applying serious games to E-learning, there are
two main considerations: educational goals and game design. A successful
serious game should organically combine the two aspects and balance the
educational and entertaining nature of serious games. This paper mainly
discusses the role of serious games in E-learning, various elements of game
design, the classification of the educational goals of serious games and the
relationship between educational goals and game design. In addition, we try to
classify serious games and match educational goals with game types to provide
guidance and assistance in the design of serious games. This paper also
summarizes some shortcomings that serious games may have in the application of
E-learning.
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