Open and Cultural Data Games for Learning
- URL: http://arxiv.org/abs/2004.07521v1
- Date: Thu, 16 Apr 2020 08:29:52 GMT
- Title: Open and Cultural Data Games for Learning
- Authors: Domna Chiotaki, Kostas Karpouzis
- Abstract summary: We discuss a card game designed to teach environmental matters to early elementary school students, using open data.
We present a comparative study of how the game increased the students' interest for the subject, as well as their performance and engagement to the course, compared with conventional teaching and a Prezi presentation used to teach the same content to other student groups.
- Score: 0.6526824510982799
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Educators often seek ways to introduce gaming in the classroom in order to
break the usual teaching routine, expand the usual course curriculum with
additional knowledge, but mostly as a means to motivate students and increase
their engagement with the course content. Even though the vast majority of
students find gaming to be appealing and a welcome change to the usual teaching
practice, many educators and parents doubt their educational value; in this
paper, we discuss a card game designed to teach environmental matters to early
elementary school students, using open data. We present a comparative study of
how the game increased the students' interest for the subject, as well as their
performance and engagement to the course, compared with conventional teaching
and a Prezi presentation used to teach the same content to other student
groups.
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