The computerization of archaeology: survey on AI techniques
- URL: http://arxiv.org/abs/2005.02863v2
- Date: Tue, 30 Jun 2020 23:50:14 GMT
- Title: The computerization of archaeology: survey on AI techniques
- Authors: Lorenzo Mantovan and Loris Nanni
- Abstract summary: This paper analyses the application of artificial intelligence techniques to various areas of archaeology and more specifically: a) The use of software tools as a creative stimulus for the organization of exhibitions;.
The classification of fragments found in archaeological excavations and for the reconstruction of ceramics;.
The cataloguing and study of human remains to understand the social and historical context of belonging;.
The design of a study for the exploration of marine archaeological sites, located at depths that cannot be reached by man, through the construction of a freely explorable 3D version.
- Score: 6.985152632198481
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: This paper analyses the application of artificial intelligence techniques to
various areas of archaeology and more specifically: a) The use of software
tools as a creative stimulus for the organization of exhibitions; the use of
humanoid robots and holographic displays as guides that interact and involve
museum visitors; b) The analysis of methods for the classification of fragments
found in archaeological excavations and for the reconstruction of ceramics,
with the recomposition of the parts of text missing from historical documents
and epigraphs; c) The cataloguing and study of human remains to understand the
social and historical context of belonging with the demonstration of the
effectiveness of the AI techniques used; d) The detection of particularly
difficult terrestrial archaeological sites with the analysis of the
architectures of the Artificial Neural Networks most suitable for solving the
problems presented by the site; the design of a study for the exploration of
marine archaeological sites, located at depths that cannot be reached by man,
through the construction of a freely explorable 3D version.
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