Real-Time Optimal Trajectory Planning for Autonomous Vehicles and Lap
Time Simulation Using Machine Learning
- URL: http://arxiv.org/abs/2102.02315v2
- Date: Fri, 5 Feb 2021 10:55:43 GMT
- Title: Real-Time Optimal Trajectory Planning for Autonomous Vehicles and Lap
Time Simulation Using Machine Learning
- Authors: Sam Garlick and Andrew Bradley
- Abstract summary: This paper describes a machine learning approach to generating an accurate prediction of the racing line in real-time on desktop processing hardware.
The network is capable of predicting the racing line with a mean absolute error of +/-0.27m, meaning that the accuracy outperforms a human driver.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The widespread development of driverless vehicles has led to the formation of
autonomous racing competitions, where the high speeds and fierce rivalry in
motorsport provide a testbed to accelerate technology development. A particular
challenge for an autonomous vehicle is that of identifying a target trajectory
- or in the case of a racing car, the ideal racing line. Many existing
approaches to identifying the racing line are either not the time-optimal
solutions, or have solution times which are computationally expensive, thus
rendering them unsuitable for real-time application using on-board processing
hardware. This paper describes a machine learning approach to generating an
accurate prediction of the racing line in real-time on desktop processing
hardware. The proposed algorithm is a dense feed-forward neural network,
trained using a dataset comprising racing lines for a large number of circuits
calculated via a traditional optimal control lap time simulation. The network
is capable of predicting the racing line with a mean absolute error of
+/-0.27m, meaning that the accuracy outperforms a human driver, and is
comparable to other parts of the autonomous vehicle control system. The system
generates predictions within 33ms, making it over 9,000 times faster than
traditional methods of finding the optimal racing line. Results suggest that a
data-driven approach may therefore be favourable for real-time generation of
near-optimal racing lines than traditional computational methods.
Related papers
- Vehicle Dynamics Modeling for Autonomous Racing Using Gaussian Processes [0.0]
This paper presents the most detailed analysis of the applicability of GP models for approximating vehicle dynamics for autonomous racing.
We construct dynamic, and extended kinematic models for the popular F1TENTH racing platform.
arXiv Detail & Related papers (2023-06-06T04:53:06Z) - FastRLAP: A System for Learning High-Speed Driving via Deep RL and
Autonomous Practicing [71.76084256567599]
We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL)
Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations.
The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training.
arXiv Detail & Related papers (2023-04-19T17:33:47Z) - Motion Planning and Control for Multi Vehicle Autonomous Racing at High
Speeds [100.61456258283245]
This paper presents a multi-layer motion planning and control architecture for autonomous racing.
The proposed solution has been applied on a Dallara AV-21 racecar and tested at oval race tracks achieving lateral accelerations up to 25 $m/s2$.
arXiv Detail & Related papers (2022-07-22T15:16:54Z) - Tackling Real-World Autonomous Driving using Deep Reinforcement Learning [63.3756530844707]
In this work, we propose a model-free Deep Reinforcement Learning Planner training a neural network that predicts acceleration and steering angle.
In order to deploy the system on board the real self-driving car, we also develop a module represented by a tiny neural network.
arXiv Detail & Related papers (2022-07-05T16:33:20Z) - An Adaptive Human Driver Model for Realistic Race Car Simulations [25.67586167621258]
We provide a better understanding of race driver behavior and introduce an adaptive human race driver model based on imitation learning.
We show that our framework can create realistic driving line distributions on unseen race tracks with almost human-like performance.
arXiv Detail & Related papers (2022-03-03T18:39:50Z) - Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits [81.22616193933021]
The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021.
It will benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway.
It is an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations.
arXiv Detail & Related papers (2022-02-08T11:55:05Z) - Race Driver Evaluation at a Driving Simulator using a physical Model and
a Machine Learning Approach [1.9395755884693817]
We present a method to study and evaluate race drivers on a driver-in-the-loop simulator.
An overall performance score, a vehicle-trajectory score and a handling score are introduced to evaluate drivers.
We show that the neural network is accurate and robust with a root-mean-square error between 2-5% and can replace the optimisation based method.
arXiv Detail & Related papers (2022-01-27T07:32:32Z) - Real Time Monocular Vehicle Velocity Estimation using Synthetic Data [78.85123603488664]
We look at the problem of estimating the velocity of road vehicles from a camera mounted on a moving car.
We propose a two-step approach where first an off-the-shelf tracker is used to extract vehicle bounding boxes and then a small neural network is used to regress the vehicle velocity.
arXiv Detail & Related papers (2021-09-16T13:10:27Z) - Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement
Learning [39.719051858649216]
We propose a learning-based system for autonomous car racing by leveraging a high-fidelity physical car simulation.
We deploy our system in Gran Turismo Sport, a world-leading car simulator known for its realistic physics simulation of different race cars and tracks.
Our trained policy achieves autonomous racing performance that goes beyond what had been achieved so far by the built-in AI.
arXiv Detail & Related papers (2020-08-18T15:06:44Z) - Testing the Safety of Self-driving Vehicles by Simulating Perception and
Prediction [88.0416857308144]
We propose an alternative to sensor simulation, as sensor simulation is expensive and has large domain gaps.
We directly simulate the outputs of the self-driving vehicle's perception and prediction system, enabling realistic motion planning testing.
arXiv Detail & Related papers (2020-08-13T17:20:02Z) - DeepRacing: Parameterized Trajectories for Autonomous Racing [0.0]
We consider the challenging problem of high speed autonomous racing in a realistic Formula One environment.
DeepRacing is a novel end-to-end framework, and a virtual testbed for training and evaluating algorithms for autonomous racing.
This virtual testbed is released under an open-source license both as a standalone C++ API and as a binding to the popular Robot Operating System 2 (ROS2) framework.
arXiv Detail & Related papers (2020-05-06T21:35:48Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.