Adversarial Plannning
- URL: http://arxiv.org/abs/2205.00566v1
- Date: Sun, 1 May 2022 21:43:06 GMT
- Title: Adversarial Plannning
- Authors: Valentin Vie, Ryan Sheatsley, Sophia Beyda, Sushrut Shringarputale,
Kevin Chan, Trent Jaeger, Patrick McDaniel
- Abstract summary: Planning algorithms are used in computational systems to direct autonomous behavior.
It is unclear how such algorithms will perform in the face of adversaries attempting to thwart the planner.
- Score: 8.930624061602046
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Planning algorithms are used in computational systems to direct autonomous
behavior. In a canonical application, for example, planning for autonomous
vehicles is used to automate the static or continuous planning towards
performance, resource management, or functional goals (e.g., arriving at the
destination, managing fuel fuel consumption). Existing planning algorithms
assume non-adversarial settings; a least-cost plan is developed based on
available environmental information (i.e., the input instance). Yet, it is
unclear how such algorithms will perform in the face of adversaries attempting
to thwart the planner. In this paper, we explore the security of planning
algorithms used in cyber- and cyber-physical systems. We present two
$\textit{adversarial planning}$ algorithms-one static and one adaptive-that
perturb input planning instances to maximize cost (often substantially so). We
evaluate the performance of the algorithms against two dominant planning
algorithms used in commercial applications (D* Lite and Fast Downward) and show
both are vulnerable to extremely limited adversarial action. Here, experiments
show that an adversary is able to increase plan costs in 66.9% of instances by
only removing a single action from the actions space (D* Lite) and render 70%
of instances from an international planning competition unsolvable by removing
only three actions (Fast Forward). Finally, we show that finding an optimal
perturbation in any search-based planning system is NP-hard.
Related papers
- Decision-Focused Learning to Predict Action Costs for Planning [6.729103498871947]
Decision-Focused Learning (DFL) has been successful in learning to predict the parameters of optimization problems.
This paper investigates the challenges of implementing DFL for automated planning in order to learn to predict the action costs.
arXiv Detail & Related papers (2024-08-13T13:14:54Z) - Planning as In-Painting: A Diffusion-Based Embodied Task Planning
Framework for Environments under Uncertainty [56.30846158280031]
Task planning for embodied AI has been one of the most challenging problems.
We propose a task-agnostic method named 'planning as in-painting'
The proposed framework achieves promising performances in various embodied AI tasks.
arXiv Detail & Related papers (2023-12-02T10:07:17Z) - AI planning in the imagination: High-level planning on learned abstract
search spaces [68.75684174531962]
We propose a new method, called PiZero, that gives an agent the ability to plan in an abstract search space that the agent learns during training.
We evaluate our method on multiple domains, including the traveling salesman problem, Sokoban, 2048, the facility location problem, and Pacman.
arXiv Detail & Related papers (2023-08-16T22:47:16Z) - On efficient computation in active inference [1.1470070927586016]
We present a novel planning algorithm for finite temporal horizons with drastically lower computational complexity.
We also simplify the process of setting an appropriate target distribution for new and existing active inference planning schemes.
arXiv Detail & Related papers (2023-07-02T07:38:56Z) - TransPath: Learning Heuristics For Grid-Based Pathfinding via
Transformers [64.88759709443819]
We suggest learning the instance-dependent proxies that are supposed to notably increase the efficiency of the search.
The first proxy we suggest to learn is the correction factor, i.e. the ratio between the instance independent cost-to-go estimate and the perfect one.
The second proxy is the path probability, which indicates how likely the grid cell is lying on the shortest path.
arXiv Detail & Related papers (2022-12-22T14:26:11Z) - Achieving mouse-level strategic evasion performance using real-time
computational planning [59.60094442546867]
Planning is an extraordinary ability in which the brain imagines and then enacts evaluated possible futures.
We develop a more efficient biologically-inspired planning algorithm, TLPPO, based on work on how the ecology of an animal governs the value of spatial planning.
We compare the performance of a real-time agent using TLPPO against the performance of live mice, all tasked with evading a robot predator.
arXiv Detail & Related papers (2022-11-04T18:34:36Z) - Sequence-Based Plan Feasibility Prediction for Efficient Task and Motion
Planning [36.300564378022315]
We present a learning-enabled Task and Motion Planning (TAMP) algorithm for solving mobile manipulation problems in environments with many articulated and movable obstacles.
The core of our algorithm is PIGINet, a novel Transformer-based learning method that takes in a task plan, the goal, and the initial state, and predicts the probability of finding motion trajectories associated with the task plan.
arXiv Detail & Related papers (2022-11-03T04:12:04Z) - Representation, learning, and planning algorithms for geometric task and
motion planning [24.862289058632186]
We present a framework for learning to guide geometric task and motion planning (GTAMP)
GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles.
A standard graph search algorithm is not directly applicable, because GTAMP problems involve hybrid search spaces and expensive action feasibility checks.
arXiv Detail & Related papers (2022-03-09T09:47:01Z) - Visual scoping operations for physical assembly [0.0]
We propose visual scoping, a strategy that interleaves planning and acting by alternately defining a spatial region as the next subgoal.
We find that visual scoping achieves comparable task performance to the subgoal planner while requiring only a fraction of the total computational cost.
arXiv Detail & Related papers (2021-06-10T10:50:35Z) - Divide-and-Conquer Monte Carlo Tree Search For Goal-Directed Planning [78.65083326918351]
We consider alternatives to an implicit sequential planning assumption.
We propose Divide-and-Conquer Monte Carlo Tree Search (DC-MCTS) for approximating the optimal plan.
We show that this algorithmic flexibility over planning order leads to improved results in navigation tasks in grid-worlds.
arXiv Detail & Related papers (2020-04-23T18:08:58Z) - STRIPS Action Discovery [67.73368413278631]
Recent approaches have shown the success of classical planning at synthesizing action models even when all intermediate states are missing.
We propose a new algorithm to unsupervisedly synthesize STRIPS action models with a classical planner when action signatures are unknown.
arXiv Detail & Related papers (2020-01-30T17:08:39Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.