Real-time volumetric rendering of dynamic humans
- URL: http://arxiv.org/abs/2303.11898v1
- Date: Tue, 21 Mar 2023 14:41:25 GMT
- Title: Real-time volumetric rendering of dynamic humans
- Authors: Ignacio Rocco and Iurii Makarov and Filippos Kokkinos and David
Novotny and Benjamin Graham and Natalia Neverova and Andrea Vedaldi
- Abstract summary: We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos.
Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h.
A novel local ray marching rendering allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality.
- Score: 83.08068677139822
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present a method for fast 3D reconstruction and real-time rendering of
dynamic humans from monocular videos with accompanying parametric body fits.
Our method can reconstruct a dynamic human in less than 3h using a single GPU,
compared to recent state-of-the-art alternatives that take up to 72h. These
speedups are obtained by using a lightweight deformation model solely based on
linear blend skinning, and an efficient factorized volumetric representation
for modeling the shape and color of the person in canonical pose. Moreover, we
propose a novel local ray marching rendering which, by exploiting standard GPU
hardware and without any baking or conversion of the radiance field, allows
visualizing the neural human on a mobile VR device at 40 frames per second with
minimal loss of visual quality. Our experimental evaluation shows superior or
competitive results with state-of-the art methods while obtaining large
training speedup, using a simple model, and achieving real-time rendering.
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