RL-GPT: Integrating Reinforcement Learning and Code-as-policy
- URL: http://arxiv.org/abs/2402.19299v1
- Date: Thu, 29 Feb 2024 16:07:22 GMT
- Title: RL-GPT: Integrating Reinforcement Learning and Code-as-policy
- Authors: Shaoteng Liu, Haoqi Yuan, Minda Hu, Yanwei Li, Yukang Chen, Shu Liu,
Zongqing Lu, Jiaya Jia
- Abstract summary: We introduce a two-level hierarchical framework, RL-GPT, comprising a slow agent and a fast agent.
The slow agent analyzes actions suitable for coding, while the fast agent executes coding tasks.
This decomposition effectively focuses each agent on specific tasks, proving highly efficient within our pipeline.
- Score: 82.1804241891039
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Large Language Models (LLMs) have demonstrated proficiency in utilizing
various tools by coding, yet they face limitations in handling intricate logic
and precise control. In embodied tasks, high-level planning is amenable to
direct coding, while low-level actions often necessitate task-specific
refinement, such as Reinforcement Learning (RL). To seamlessly integrate both
modalities, we introduce a two-level hierarchical framework, RL-GPT, comprising
a slow agent and a fast agent. The slow agent analyzes actions suitable for
coding, while the fast agent executes coding tasks. This decomposition
effectively focuses each agent on specific tasks, proving highly efficient
within our pipeline. Our approach outperforms traditional RL methods and
existing GPT agents, demonstrating superior efficiency. In the Minecraft game,
it rapidly obtains diamonds within a single day on an RTX3090. Additionally, it
achieves SOTA performance across all designated MineDojo tasks.
Related papers
- Multi-agent Path Finding for Timed Tasks using Evolutionary Games [1.3023548510259344]
We show that our algorithm is faster than deep RL methods by at least an order of magnitude.
Our results indicate that it scales better with an increase in the number of agents as compared to other methods.
arXiv Detail & Related papers (2024-11-15T20:10:25Z) - Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping [16.5526277899717]
This study aims to design a multi-agent cooperative algorithm with logic reward shaping.
Experiments have been conducted on various types of tasks in the Minecraft-like environment.
arXiv Detail & Related papers (2024-11-02T09:03:23Z) - ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL [80.10358123795946]
We develop a framework for building multi-turn RL algorithms for fine-tuning large language models.
Our framework adopts a hierarchical RL approach and runs two RL algorithms in parallel.
Empirically, we find that ArCHer significantly improves efficiency and performance on agent tasks.
arXiv Detail & Related papers (2024-02-29T18:45:56Z) - Train Hard, Fight Easy: Robust Meta Reinforcement Learning [78.16589993684698]
A major challenge of reinforcement learning (RL) in real-world applications is the variation between environments, tasks or clients.
Standard MRL methods optimize the average return over tasks, but often suffer from poor results in tasks of high risk or difficulty.
In this work, we define a robust MRL objective with a controlled level.
The data inefficiency is addressed via the novel Robust Meta RL algorithm (RoML)
arXiv Detail & Related papers (2023-01-26T14:54:39Z) - DL-DRL: A double-level deep reinforcement learning approach for
large-scale task scheduling of multi-UAV [65.07776277630228]
We propose a double-level deep reinforcement learning (DL-DRL) approach based on a divide and conquer framework (DCF)
Particularly, we design an encoder-decoder structured policy network in our upper-level DRL model to allocate the tasks to different UAVs.
We also exploit another attention based policy network in our lower-level DRL model to construct the route for each UAV, with the objective to maximize the number of executed tasks.
arXiv Detail & Related papers (2022-08-04T04:35:53Z) - Meta Reinforcement Learning with Successor Feature Based Context [51.35452583759734]
We propose a novel meta-RL approach that achieves competitive performance comparing to existing meta-RL algorithms.
Our method does not only learn high-quality policies for multiple tasks simultaneously but also can quickly adapt to new tasks with a small amount of training.
arXiv Detail & Related papers (2022-07-29T14:52:47Z) - Reinforcement Learning Agent Training with Goals for Real World Tasks [3.747737951407512]
Reinforcement Learning (RL) is a promising approach for solving various control, optimization, and sequential decision making tasks.
We propose a specification language (Inkling Goal Specification) for complex control and optimization tasks.
We include a set of experiments showing that the proposed method provides great ease of use to specify a wide range of real world tasks.
arXiv Detail & Related papers (2021-07-21T23:21:16Z) - Hierarchical Program-Triggered Reinforcement Learning Agents For
Automated Driving [5.404179497338455]
Recent advances in Reinforcement Learning (RL) combined with Deep Learning (DL) have demonstrated impressive performance in complex tasks, including autonomous driving.
We propose HPRL - Hierarchical Program-triggered Reinforcement Learning, which uses a hierarchy consisting of a structured program along with multiple RL agents, each trained to perform a relatively simple task.
The focus of verification shifts to the master program under simple guarantees from the RL agents, leading to a significantly more interpretable and verifiable implementation as compared to a complex RL agent.
arXiv Detail & Related papers (2021-03-25T14:19:54Z) - Meta Reinforcement Learning with Autonomous Inference of Subtask
Dependencies [57.27944046925876]
We propose and address a novel few-shot RL problem, where a task is characterized by a subtask graph.
Instead of directly learning a meta-policy, we develop a Meta-learner with Subtask Graph Inference.
Our experiment results on two grid-world domains and StarCraft II environments show that the proposed method is able to accurately infer the latent task parameter.
arXiv Detail & Related papers (2020-01-01T17:34:00Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.