Snapshot Reinforcement Learning: Leveraging Prior Trajectories for
Efficiency
- URL: http://arxiv.org/abs/2403.00673v2
- Date: Tue, 12 Mar 2024 12:20:59 GMT
- Title: Snapshot Reinforcement Learning: Leveraging Prior Trajectories for
Efficiency
- Authors: Yanxiao Zhao, Yangge Qian, Tianyi Wang, Jingyang Shan, Xiaolin Qin
- Abstract summary: Deep reinforcement learning (DRL) algorithms require substantial samples and computational resources to achieve higher performance.
We present the Snapshot Reinforcement Learning framework, which enhances sample efficiency by simply altering environments.
We propose a simple and effective SnapshotRL baseline algorithm, S3RL, which integrates well with existing DRL algorithms.
- Score: 6.267119107674013
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Deep reinforcement learning (DRL) algorithms require substantial samples and
computational resources to achieve higher performance, which restricts their
practical application and poses challenges for further development. Given the
constraint of limited resources, it is essential to leverage existing
computational work (e.g., learned policies, samples) to enhance sample
efficiency and reduce the computational resource consumption of DRL algorithms.
Previous works to leverage existing computational work require intrusive
modifications to existing algorithms and models, designed specifically for
specific algorithms, lacking flexibility and universality. In this paper, we
present the Snapshot Reinforcement Learning (SnapshotRL) framework, which
enhances sample efficiency by simply altering environments, without making any
modifications to algorithms and models. By allowing student agents to choose
states in teacher trajectories as the initial state to sample, SnapshotRL can
effectively utilize teacher trajectories to assist student agents in training,
allowing student agents to explore a larger state space at the early training
phase. We propose a simple and effective SnapshotRL baseline algorithm, S3RL,
which integrates well with existing DRL algorithms. Our experiments demonstrate
that integrating S3RL with TD3, SAC, and PPO algorithms on the MuJoCo benchmark
significantly improves sample efficiency and average return, without extra
samples and additional computational resources.
Related papers
- How Can LLM Guide RL? A Value-Based Approach [68.55316627400683]
Reinforcement learning (RL) has become the de facto standard practice for sequential decision-making problems by improving future acting policies with feedback.
Recent developments in large language models (LLMs) have showcased impressive capabilities in language understanding and generation, yet they fall short in exploration and self-improvement capabilities.
We develop an algorithm named LINVIT that incorporates LLM guidance as a regularization factor in value-based RL, leading to significant reductions in the amount of data needed for learning.
arXiv Detail & Related papers (2024-02-25T20:07:13Z) - Provable Reward-Agnostic Preference-Based Reinforcement Learning [61.39541986848391]
Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories.
We propose a theoretical reward-agnostic PbRL framework where exploratory trajectories that enable accurate learning of hidden reward functions are acquired.
arXiv Detail & Related papers (2023-05-29T15:00:09Z) - Human-Inspired Framework to Accelerate Reinforcement Learning [1.6317061277457001]
Reinforcement learning (RL) is crucial for data science decision-making but suffers from sample inefficiency.
This paper introduces a novel human-inspired framework to enhance RL algorithm sample efficiency.
arXiv Detail & Related papers (2023-02-28T13:15:04Z) - Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels [112.63440666617494]
Reinforcement learning algorithms can succeed but require large amounts of interactions between the agent and the environment.
We propose a new method to solve it, using unsupervised model-based RL, for pre-training the agent.
We show robust performance on the Real-Word RL benchmark, hinting at resiliency to environment perturbations during adaptation.
arXiv Detail & Related papers (2022-09-24T14:22:29Z) - Jump-Start Reinforcement Learning [68.82380421479675]
We present a meta algorithm that can use offline data, demonstrations, or a pre-existing policy to initialize an RL policy.
In particular, we propose Jump-Start Reinforcement Learning (JSRL), an algorithm that employs two policies to solve tasks.
We show via experiments that JSRL is able to significantly outperform existing imitation and reinforcement learning algorithms.
arXiv Detail & Related papers (2022-04-05T17:25:22Z) - Constraint Sampling Reinforcement Learning: Incorporating Expertise For
Faster Learning [43.562783189118]
We introduce a practical algorithm for incorporating human insight to speed learning.
Our algorithm, Constraint Sampling Reinforcement Learning (CSRL), incorporates prior domain knowledge as constraints/restrictions on the RL policy.
In all cases, CSRL learns a good policy faster than baselines.
arXiv Detail & Related papers (2021-12-30T22:02:42Z) - POAR: Efficient Policy Optimization via Online Abstract State
Representation Learning [6.171331561029968]
State Representation Learning (SRL) is proposed to specifically learn to encode task-relevant features from complex sensory data into low-dimensional states.
We introduce a new SRL prior called domain resemblance to leverage expert demonstration to improve SRL interpretations.
We empirically verify POAR to efficiently handle tasks in high dimensions and facilitate training real-life robots directly from scratch.
arXiv Detail & Related papers (2021-09-17T16:52:03Z) - Few-shot Quality-Diversity Optimization [50.337225556491774]
Quality-Diversity (QD) optimization has been shown to be effective tools in dealing with deceptive minima and sparse rewards in Reinforcement Learning.
We show that, given examples from a task distribution, information about the paths taken by optimization in parameter space can be leveraged to build a prior population, which when used to initialize QD methods in unseen environments, allows for few-shot adaptation.
Experiments carried in both sparse and dense reward settings using robotic manipulation and navigation benchmarks show that it considerably reduces the number of generations that are required for QD optimization in these environments.
arXiv Detail & Related papers (2021-09-14T17:12:20Z) - Text Generation with Efficient (Soft) Q-Learning [91.47743595382758]
Reinforcement learning (RL) offers a more flexible solution by allowing users to plug in arbitrary task metrics as reward.
We introduce a new RL formulation for text generation from the soft Q-learning perspective.
We apply the approach to a wide range of tasks, including learning from noisy/negative examples, adversarial attacks, and prompt generation.
arXiv Detail & Related papers (2021-06-14T18:48:40Z) - A Survey of Reinforcement Learning Algorithms for Dynamically Varying
Environments [1.713291434132985]
Reinforcement learning (RL) algorithms find applications in inventory control, recommender systems, vehicular traffic management, cloud computing and robotics.
Real-world complications of many tasks arising in these domains makes them difficult to solve with the basic assumptions underlying classical RL algorithms.
This paper provides a survey of RL methods developed for handling dynamically varying environment models.
A representative collection of these algorithms is discussed in detail in this work along with their categorization and their relative merits and demerits.
arXiv Detail & Related papers (2020-05-19T09:42:42Z) - PoPS: Policy Pruning and Shrinking for Deep Reinforcement Learning [16.269923100433232]
We develop a working algorithm, named Policy Pruning and Shrinking (PoPS), to train DRL models with strong performance.
PoPS is based on a novel iterative policy pruning and shrinking method that leverages the power of transfer learning.
We present an extensive experimental study that demonstrates the strong performance of PoPS using the popular Cartpole, Lunar Lander, Pong, and Pacman environments.
arXiv Detail & Related papers (2020-01-14T19:28:06Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.