SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay
- URL: http://arxiv.org/abs/2403.12977v2
- Date: Sun, 28 Jul 2024 21:59:57 GMT
- Title: SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay
- Authors: Lachlan Thorpe, Lewis Bawden, Karanjot Vendal, John Bronskill, Richard E. Turner,
- Abstract summary: We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences.
By training on a large database of professional tennis tracking data, we demonstrate that simulations produced by SportsNGEN can be used to predict the outcomes of rallies.
We show that the model output sampling parameters are crucial to simulation realism and that SportsNGEN is probabilistically well-calibrated to real data.
- Score: 19.80390059667457
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real players. By training on a large database of professional tennis tracking data, we demonstrate that simulations produced by SportsNGEN can be used to predict the outcomes of rallies, determine the best shot choices at any point, and evaluate counterfactual or what if scenarios to inform coaching decisions and elevate broadcast coverage. By combining the generated simulations with a shot classifier and logic to start and end rallies, the system is capable of simulating an entire tennis match. We evaluate SportsNGEN by comparing statistics of the simulations with those of real matches between the same players. We show that the model output sampling parameters are crucial to simulation realism and that SportsNGEN is probabilistically well-calibrated to real data. In addition, a generic version of SportsNGEN can be customized to a specific player by fine-tuning on the subset of match data that includes that player. Finally, we show qualitative results indicating the same approach works for football.
Related papers
- RisingBALLER: A player is a token, a match is a sentence, A path towards a foundational model for football players data analytics [0.0]
I introduce RisingBALLER, the first publicly available approach that leverages a transformer model trained on football match data to learn match-specific player representations.
More than a simple machine learning model, RisingBALLER is a comprehensive framework designed to transform football data analytics by learning high-level foundational features for players.
arXiv Detail & Related papers (2024-10-01T14:39:22Z) - Match Point AI: A Novel AI Framework for Evaluating Data-Driven Tennis Strategies [46.1232919707345]
We present the tennis match simulation environment textitMatch Point AI, in which different agents can compete against real-world data-driven bot strategies.
First experiments show that generated shot-by-shot data of simulated tennis matches show realistic characteristics when compared to real-world data.
At the same time, reasonable shot placement strategies emerge, which share similarities to the ones found in real-world tennis matches.
arXiv Detail & Related papers (2024-08-12T07:22:46Z) - MatchTime: Towards Automatic Soccer Game Commentary Generation [52.431010585268865]
We consider constructing an automatic soccer game commentary model to improve the audiences' viewing experience.
First, observing the prevalent video-text misalignment in existing datasets, we manually annotate timestamps for 49 matches.
Second, we propose a multi-modal temporal alignment pipeline to automatically correct and filter the existing dataset at scale.
Third, based on our curated dataset, we train an automatic commentary generation model, named MatchVoice.
arXiv Detail & Related papers (2024-06-26T17:57:25Z) - Ball Trajectory Inference from Multi-Agent Sports Contexts Using Set
Transformer and Hierarchical Bi-LSTM [18.884300680050316]
This paper proposes an inference framework of ball trajectory from player trajectories as a cost-efficient alternative to ball tracking.
The experimental results show that our model provides natural and accurate trajectories as well as admissible player ball possession at the same time.
We suggest several practical applications of our framework including missing trajectory imputation, semi-automated pass annotation, automated zoom-in for match broadcasting, and calculating possession-wise running performance metrics.
arXiv Detail & Related papers (2023-06-14T02:19:59Z) - Who You Play Affects How You Play: Predicting Sports Performance Using
Graph Attention Networks With Temporal Convolution [29.478765505215538]
This study presents a novel deep learning method, called GATv2-GCN, for predicting player performance in sports.
We use a graph attention network to capture the attention that each player pays to each other, allowing for more accurate modeling.
We evaluate the performance of our model using real-world sports data, demonstrating its effectiveness in predicting player performance.
arXiv Detail & Related papers (2023-03-29T14:48:51Z) - Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion
Models [68.85478477006178]
We present a Promptable Game Model (PGM) for neural video game simulators.
It allows a user to play the game by prompting it with high- and low-level action sequences.
Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt.
Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art.
arXiv Detail & Related papers (2023-03-23T17:43:17Z) - NBA2Vec: Dense feature representations of NBA players [0.0]
We present NBA2Vec, a neural network model based on Word2Vec which extracts dense feature representations of each player.
NBA2Vec accurately predicts the outcomes to various 2017 NBA Playoffs series.
Future applications of NBA2Vec embeddings to characterize players' style may revolutionize predictive models for player acquisition and coaching decisions.
arXiv Detail & Related papers (2023-02-26T19:05:57Z) - Graph Neural Networks to Predict Sports Outcomes [0.0]
We introduce a sport-agnostic graph-based representation of game states.
We then use our proposed graph representation as input to graph neural networks to predict sports outcomes.
arXiv Detail & Related papers (2022-07-28T14:45:02Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Game Plan: What AI can do for Football, and What Football can do for AI [83.79507996785838]
Predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision.
We illustrate that football analytics is a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI.
arXiv Detail & Related papers (2020-11-18T10:26:02Z) - Interpretable Real-Time Win Prediction for Honor of Kings, a Popular
Mobile MOBA Esport [51.20042288437171]
We propose a Two-Stage Spatial-Temporal Network (TSSTN) that can provide accurate real-time win predictions.
Experiment results and applications in real-world live streaming scenarios showed that the proposed TSSTN model is effective both in prediction accuracy and interpretability.
arXiv Detail & Related papers (2020-08-14T12:00:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.