PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2406.10219v1
- Date: Fri, 14 Jun 2024 17:53:55 GMT
- Title: PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
- Authors: Alex Hanson, Allen Tu, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein,
- Abstract summary: We propose a principled spatial sensitivity pruning score that outperforms current approaches.
We also propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model.
Our pipeline increases the average rendering speed of 3D-GS by 2.65$times$ while retaining more salient foreground information.
- Score: 59.277480452459315
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent advancements in novel view synthesis have enabled real-time rendering speeds and high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. Complex scenes can comprise of millions of Gaussians, amounting to large storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which ones to remove. In this paper, we propose a principled spatial sensitivity pruning score that outperforms these approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing the training pipeline. After pruning 88.44% of the Gaussians, we observe that our PUP 3D-GS pipeline increases the average rendering speed of 3D-GS by 2.65$\times$ while retaining more salient foreground information and achieving higher image quality metrics than previous pruning techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets.
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