Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Tracking
- URL: http://arxiv.org/abs/2406.19655v1
- Date: Fri, 28 Jun 2024 04:49:57 GMT
- Title: Basketball-SORT: An Association Method for Complex Multi-object Occlusion Problems in Basketball Multi-object Tracking
- Authors: Qingrui Hu, Atom Scott, Calvin Yeung, Keisuke Fujii,
- Abstract summary: We propose an online and robust MOT approach, named Basketball-SORT, which focuses on the CMOO problems in basketball videos.
Our method achieves a Higher Order Tracking Accuracy (HOTA) score of 63.48$%$ on the basketball fixed video dataset.
- Score: 1.7331775755285384
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Recent deep learning-based object detection approaches have led to significant progress in multi-object tracking (MOT) algorithms. The current MOT methods mainly focus on pedestrian or vehicle scenes, but basketball sports scenes are usually accompanied by three or more object occlusion problems with similar appearances and high-intensity complex motions, which we call complex multi-object occlusion (CMOO). Here, we propose an online and robust MOT approach, named Basketball-SORT, which focuses on the CMOO problems in basketball videos. To overcome the CMOO problem, instead of using the intersection-over-union-based (IoU-based) approach, we use the trajectories of neighboring frames based on the projected positions of the players. Our method designs the basketball game restriction (BGR) and reacquiring Long-Lost IDs (RLLI) based on the characteristics of basketball scenes, and we also solve the occlusion problem based on the player trajectories and appearance features. Experimental results show that our method achieves a Higher Order Tracking Accuracy (HOTA) score of 63.48$\%$ on the basketball fixed video dataset and outperforms other recent popular approaches. Overall, our approach solved the CMOO problem more effectively than recent MOT algorithms.
Related papers
- GTA: Global Tracklet Association for Multi-Object Tracking in Sports [28.771579713224085]
Multi-object tracking in sports scenarios has become one of the focal points in computer vision.
We propose an appearance-based global tracklet association algorithm to enhance tracking performance.
arXiv Detail & Related papers (2024-11-12T22:16:50Z) - UCB-driven Utility Function Search for Multi-objective Reinforcement Learning [75.11267478778295]
In Multi-objective Reinforcement Learning (MORL) agents are tasked with optimising decision-making behaviours.
We focus on the case of linear utility functions parameterised by weight vectors w.
We introduce a method based on Upper Confidence Bound to efficiently search for the most promising weight vectors during different stages of the learning process.
arXiv Detail & Related papers (2024-05-01T09:34:42Z) - SparseTrack: Multi-Object Tracking by Performing Scene Decomposition
based on Pseudo-Depth [84.64121608109087]
We propose a pseudo-depth estimation method for obtaining the relative depth of targets from 2D images.
Secondly, we design a depth cascading matching (DCM) algorithm, which can use the obtained depth information to convert a dense target set into multiple sparse target subsets.
By integrating the pseudo-depth method and the DCM strategy into the data association process, we propose a new tracker, called SparseTrack.
arXiv Detail & Related papers (2023-06-08T14:36:10Z) - Observation Centric and Central Distance Recovery on Sports Player
Tracking [24.396926939889532]
We propose a motionbased tracking algorithm and three post-processing pipelines for three sports including basketball, football, and volleyball.
Our method achieves a HOTA of 73.968, ranking 3rd place on the 2022 Sportsmot workshop final leaderboard.
arXiv Detail & Related papers (2022-09-27T04:48:11Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game
Environment for Multi-agent Reinforcement Learning [38.4742699455284]
We introduce the Fever Basketball game, a novel reinforcement learning environment where agents are trained to play basketball game.
It is a complex and challenging environment that supports multiple characters, multiple positions, and both the single-agent and multi-agent player control modes.
To better simulate real-world basketball games, the execution time of actions differs among players, which makes Fever Basketball a novel asynchronized environment.
arXiv Detail & Related papers (2020-12-06T07:51:59Z) - A Simple Baseline for Pose Tracking in Videos of Crowded Scenes [130.84731947842664]
How to track the human pose in crowded and complex environments has not been well addressed.
We use a multi-object tracking method to assign human ID to each bounding box generated by the detection model.
At last, optical flow is used to take advantage of the temporal information in the videos and generate the final pose tracking result.
arXiv Detail & Related papers (2020-10-16T13:06:21Z) - Dense Scene Multiple Object Tracking with Box-Plane Matching [73.54369833671772]
Multiple Object Tracking (MOT) is an important task in computer vision.
We propose the Box-Plane Matching (BPM) method to improve the MOT performacne in dense scenes.
With the effectiveness of the three modules, our team achieves the 1st place on the Track-1 leaderboard in the ACM MM Grand Challenge HiEve 2020.
arXiv Detail & Related papers (2020-07-30T16:39:22Z) - Tracking Road Users using Constraint Programming [79.32806233778511]
We present a constraint programming (CP) approach for the data association phase found in the tracking-by-detection paradigm of the multiple object tracking (MOT) problem.
Our proposed method was tested on a motorized vehicles tracking dataset and produces results that outperform the top methods of the UA-DETRAC benchmark.
arXiv Detail & Related papers (2020-03-10T00:04:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.