CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion Blur Images
- URL: http://arxiv.org/abs/2407.03923v1
- Date: Thu, 4 Jul 2024 13:37:04 GMT
- Title: CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion Blur Images
- Authors: Junghe Lee, Donghyeong Kim, Dogyoon Lee, Suhwan Cho, Sangyoun Lee,
- Abstract summary: We propose continuous rigid motion-aware gaussian splatting (CRiM-GS) to reconstruct accurate 3D scene from blurry images with real-time rendering speed.
We leverage rigid body transformations to model the camera motion with proper regularization, preserving the shape and size of the object.
Furthermore, we introduce a continuous deformable 3D transformation in the textitSE(3) field to adapt the rigid body transformation to real-world problems.
- Score: 12.603775893040972
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Neural radiance fields (NeRFs) have received significant attention due to their high-quality novel view rendering ability, prompting research to address various real-world cases. One critical challenge is the camera motion blur caused by camera movement during exposure time, which prevents accurate 3D scene reconstruction. In this study, we propose continuous rigid motion-aware gaussian splatting (CRiM-GS) to reconstruct accurate 3D scene from blurry images with real-time rendering speed. Considering the actual camera motion blurring process, which consists of complex motion patterns, we predict the continuous movement of the camera based on neural ordinary differential equations (ODEs). Specifically, we leverage rigid body transformations to model the camera motion with proper regularization, preserving the shape and size of the object. Furthermore, we introduce a continuous deformable 3D transformation in the \textit{SE(3)} field to adapt the rigid body transformation to real-world problems by ensuring a higher degree of freedom. By revisiting fundamental camera theory and employing advanced neural network training techniques, we achieve accurate modeling of continuous camera trajectories. We conduct extensive experiments, demonstrating state-of-the-art performance both quantitatively and qualitatively on benchmark datasets.
Related papers
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting [56.785233997533794]
We propose a novel deformable 3D Gaussian splatting framework called MotionGS.
MotionGS explores explicit motion priors to guide the deformation of 3D Gaussians.
Experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods.
arXiv Detail & Related papers (2024-10-10T08:19:47Z) - EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images [39.584967370302735]
3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis.
We introduce Event Stream Assisted Gaussian Splatting (EvaGaussians), a novel approach that integrates event streams captured by an event camera to assist in reconstructing high-quality 3D-GS from blurry images.
arXiv Detail & Related papers (2024-05-29T04:59:27Z) - DeblurGS: Gaussian Splatting for Camera Motion Blur [45.13521168573883]
We propose DeblurGS, a method to optimize sharp 3D Gaussian Splatting from motion-blurred images.
We restore a fine-grained sharp scene by leveraging the remarkable reconstruction capability of 3D Gaussian Splatting.
Our approach estimates the 6-Degree-of-Freedom camera motion for each blurry observation and synthesizes corresponding blurry renderings.
arXiv Detail & Related papers (2024-04-17T13:14:52Z) - Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion [25.54868552979793]
We present a method that adapts to camera motion and allows high-quality scene reconstruction with handheld video data.
Our results with both synthetic and real data demonstrate superior performance in mitigating camera motion over existing methods.
arXiv Detail & Related papers (2024-03-20T06:19:41Z) - SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fields [14.681688453270523]
We propose sequential motion understanding radiance fields (SMURF), a novel approach that employs neural ordinary differential equation (Neural-ODE) to model continuous camera motion.
Our model, rigorously evaluated against benchmark datasets, demonstrates state-of-the-art performance both quantitatively and qualitatively.
arXiv Detail & Related papers (2024-03-12T11:32:57Z) - DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and
Depth from Monocular Videos [76.01906393673897]
We propose a self-supervised method to jointly learn 3D motion and depth from monocular videos.
Our system contains a depth estimation module to predict depth, and a new decomposed object-wise 3D motion (DO3D) estimation module to predict ego-motion and 3D object motion.
Our model delivers superior performance in all evaluated settings.
arXiv Detail & Related papers (2024-03-09T12:22:46Z) - DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields [71.94156412354054]
We propose Dynamic Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields (DynaMoN)
DynaMoN handles dynamic content for initial camera pose estimation and statics-focused ray sampling for fast and accurate novel-view synthesis.
We extensively evaluate our approach on two real-world dynamic datasets, the TUM RGB-D dataset and the BONN RGB-D Dynamic dataset.
arXiv Detail & Related papers (2023-09-16T08:46:59Z) - SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes [75.9110646062442]
We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner.
Our method takes multi-view RGB videos and background images from static cameras with known camera parameters as input.
We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.
arXiv Detail & Related papers (2023-08-16T09:50:35Z) - Decoupling Dynamic Monocular Videos for Dynamic View Synthesis [50.93409250217699]
We tackle the challenge of dynamic view synthesis from dynamic monocular videos in an unsupervised fashion.
Specifically, we decouple the motion of the dynamic objects into object motion and camera motion, respectively regularized by proposed unsupervised surface consistency and patch-based multi-view constraints.
arXiv Detail & Related papers (2023-04-04T11:25:44Z) - Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred
Objects in Videos [115.71874459429381]
We propose a method for jointly estimating the 3D motion, 3D shape, and appearance of highly motion-blurred objects from a video.
Experiments on benchmark datasets demonstrate that our method outperforms previous methods for fast moving object deblurring and 3D reconstruction.
arXiv Detail & Related papers (2021-11-29T11:25:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.