CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
- URL: http://arxiv.org/abs/2503.05332v1
- Date: Fri, 07 Mar 2025 11:18:43 GMT
- Title: CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
- Authors: Jungho Lee, Donghyeong Kim, Dogyoon Lee, Suhwan Cho, Minhyeok Lee, Wonjoon Lee, Taeoh Kim, Dongyoon Wee, Sangyoun Lee,
- Abstract summary: A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction.<n>We propose CoMoGaussian, a Continuous Motion-Aware Gaussian Splatting that reconstructs precise 3D scenes from motion-red images.
- Score: 19.08403715388913
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction. In this study, we propose CoMoGaussian, a Continuous Motion-Aware Gaussian Splatting that reconstructs precise 3D scenes from motion-blurred images while maintaining real-time rendering speed. Considering the complex motion patterns inherent in real-world camera movements, we predict continuous camera trajectories using neural ordinary differential equations (ODEs). To ensure accurate modeling, we employ rigid body transformations, preserving the shape and size of the object but rely on the discrete integration of sampled frames. To better approximate the continuous nature of motion blur, we introduce a continuous motion refinement (CMR) transformation that refines rigid transformations by incorporating additional learnable parameters. By revisiting fundamental camera theory and leveraging advanced neural ODE techniques, we achieve precise modeling of continuous camera trajectories, leading to improved reconstruction accuracy. Extensive experiments demonstrate state-of-the-art performance both quantitatively and qualitatively on benchmark datasets, which include a wide range of motion blur scenarios, from moderate to extreme blur.
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