ARTS: Semi-Analytical Regressor using Disentangled Skeletal Representations for Human Mesh Recovery from Videos
- URL: http://arxiv.org/abs/2410.15582v1
- Date: Mon, 21 Oct 2024 02:06:43 GMT
- Title: ARTS: Semi-Analytical Regressor using Disentangled Skeletal Representations for Human Mesh Recovery from Videos
- Authors: Tao Tang, Hong Liu, Yingxuan You, Ti Wang, Wenhao Li,
- Abstract summary: ARTS surpasses existing state-of-the-art video-based methods in both per-frame accuracy and temporal consistency on popular benchmarks.
A skeleton estimation and disentanglement module is proposed to estimate the 3D skeletons from a video.
The regressor consists of three modules: Temporal Inverse Kinematics (TIK), Bone-guided Shape Fitting (BSF), and Motion-Centric Refinement (MCR)
- Score: 18.685856290041283
- License:
- Abstract: Although existing video-based 3D human mesh recovery methods have made significant progress, simultaneously estimating human pose and shape from low-resolution image features limits their performance. These image features lack sufficient spatial information about the human body and contain various noises (e.g., background, lighting, and clothing), which often results in inaccurate pose and inconsistent motion. Inspired by the rapid advance in human pose estimation, we discover that compared to image features, skeletons inherently contain accurate human pose and motion. Therefore, we propose a novel semiAnalytical Regressor using disenTangled Skeletal representations for human mesh recovery from videos, called ARTS. Specifically, a skeleton estimation and disentanglement module is proposed to estimate the 3D skeletons from a video and decouple them into disentangled skeletal representations (i.e., joint position, bone length, and human motion). Then, to fully utilize these representations, we introduce a semi-analytical regressor to estimate the parameters of the human mesh model. The regressor consists of three modules: Temporal Inverse Kinematics (TIK), Bone-guided Shape Fitting (BSF), and Motion-Centric Refinement (MCR). TIK utilizes joint position to estimate initial pose parameters and BSF leverages bone length to regress bone-aligned shape parameters. Finally, MCR combines human motion representation with image features to refine the initial human model parameters. Extensive experiments demonstrate that our ARTS surpasses existing state-of-the-art video-based methods in both per-frame accuracy and temporal consistency on popular benchmarks: 3DPW, MPI-INF-3DHP, and Human3.6M. Code is available at https://github.com/TangTao-PKU/ARTS.
Related papers
- Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance [25.346255905155424]
We introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework.
By representing the 3D human parametric model as the motion guidance, we can perform parametric shape alignment of the human body between the reference image and the source video motion.
Our approach also exhibits superior generalization capabilities on the proposed in-the-wild dataset.
arXiv Detail & Related papers (2024-03-21T18:52:58Z) - Co-Evolution of Pose and Mesh for 3D Human Body Estimation from Video [23.93644678238666]
We propose a Pose and Mesh Co-Evolution network (PMCE) to recover 3D human motion from a video.
The proposed PMCE outperforms previous state-of-the-art methods in terms of both per-frame accuracy and temporal consistency.
arXiv Detail & Related papers (2023-08-20T16:03:21Z) - Unsupervised 3D Pose Estimation with Non-Rigid Structure-from-Motion
Modeling [83.76377808476039]
We propose a new modeling method for human pose deformations and design an accompanying diffusion-based motion prior.
Inspired by the field of non-rigid structure-from-motion, we divide the task of reconstructing 3D human skeletons in motion into the estimation of a 3D reference skeleton.
A mixed spatial-temporal NRSfMformer is used to simultaneously estimate the 3D reference skeleton and the skeleton deformation of each frame from 2D observations sequence.
arXiv Detail & Related papers (2023-08-18T16:41:57Z) - Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and
Refinement [5.655207244072081]
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging.
We propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation.
We demonstrate the effectiveness of our method, outperforming state-of-the-arts on 3DPW, MuPoTS and AGORA datasets.
arXiv Detail & Related papers (2022-10-24T18:29:06Z) - Adversarial Parametric Pose Prior [106.12437086990853]
We learn a prior that restricts the SMPL parameters to values that produce realistic poses via adversarial training.
We show that our learned prior covers the diversity of the real-data distribution, facilitates optimization for 3D reconstruction from 2D keypoints, and yields better pose estimates when used for regression from images.
arXiv Detail & Related papers (2021-12-08T10:05:32Z) - 3D Multi-bodies: Fitting Sets of Plausible 3D Human Models to Ambiguous
Image Data [77.57798334776353]
We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views.
We suggest that ambiguities can be modelled more effectively by parametrizing the possible body shapes and poses.
We show that our method outperforms alternative approaches in ambiguous pose recovery on standard benchmarks for 3D humans.
arXiv Detail & Related papers (2020-11-02T13:55:31Z) - SparseFusion: Dynamic Human Avatar Modeling from Sparse RGBD Images [49.52782544649703]
We propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames.
The main challenge is how to robustly fuse these sparse frames into a canonical 3D model.
Our framework is flexible, with potential applications going beyond shape reconstruction.
arXiv Detail & Related papers (2020-06-05T18:53:36Z) - HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose
and Shape Estimation [60.35776484235304]
This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets)
The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part.
A Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap regression.
arXiv Detail & Related papers (2020-03-10T04:03:45Z) - Anatomy-aware 3D Human Pose Estimation with Bone-based Pose
Decomposition [92.99291528676021]
Instead of directly regressing the 3D joint locations, we decompose the task into bone direction prediction and bone length prediction.
Our motivation is the fact that the bone lengths of a human skeleton remain consistent across time.
Our full model outperforms the previous best results on Human3.6M and MPI-INF-3DHP datasets.
arXiv Detail & Related papers (2020-02-24T15:49:37Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.