Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
- URL: http://arxiv.org/abs/2411.00144v3
- Date: Wed, 12 Mar 2025 03:26:34 GMT
- Title: Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
- Authors: Chen Zhao, Xuan Wang, Tong Zhang, Saqib Javed, Mathieu Salzmann,
- Abstract summary: 3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS)<n>In this paper, we introduce Self-Ensembling Gaussian Splatting (SE-GS)<n>We achieve self-ensembling by incorporating an uncertainty-aware perturbation strategy during training.<n> Experimental results on the LLFF, Mip-NeRF360, DTU, and MVImgNet datasets demonstrate that our approach enhances NVS quality under few-shot training conditions.
- Score: 55.561961365113554
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS). However, 3DGS tends to overfit when trained with sparse views, limiting its generalization to novel viewpoints. In this paper, we address this overfitting issue by introducing Self-Ensembling Gaussian Splatting (SE-GS). We achieve self-ensembling by incorporating an uncertainty-aware perturbation strategy during training. A $\mathbf{\Delta}$-model and a $\mathbf{\Sigma}$-model are jointly trained on the available images. The $\mathbf{\Delta}$-model is dynamically perturbed based on rendering uncertainty across training steps, generating diverse perturbed models with negligible computational overhead. Discrepancies between the $\mathbf{\Sigma}$-model and these perturbed models are minimized throughout training, forming a robust ensemble of 3DGS models. This ensemble, represented by the $\mathbf{\Sigma}$-model, is then used to generate novel-view images during inference. Experimental results on the LLFF, Mip-NeRF360, DTU, and MVImgNet datasets demonstrate that our approach enhances NVS quality under few-shot training conditions, outperforming existing state-of-the-art methods. The code is released at: https://sailor-z.github.io/projects/SEGS.html.
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