Reinforcement Learning with Action Sequence for Data-Efficient Robot Learning
- URL: http://arxiv.org/abs/2411.12155v1
- Date: Tue, 19 Nov 2024 01:23:52 GMT
- Title: Reinforcement Learning with Action Sequence for Data-Efficient Robot Learning
- Authors: Younggyo Seo, Pieter Abbeel,
- Abstract summary: We introduce a novel RL algorithm that learns a critic network that outputs Q-values over a sequence of actions.
By explicitly training the value functions to learn the consequence of executing a series of current and future actions, our algorithm allows for learning useful value functions from noisy trajectories.
- Score: 62.3886343725955
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Training reinforcement learning (RL) agents on robotic tasks typically requires a large number of training samples. This is because training data often consists of noisy trajectories, whether from exploration or human-collected demonstrations, making it difficult to learn value functions that understand the effect of taking each action. On the other hand, recent behavior-cloning (BC) approaches have shown that predicting a sequence of actions enables policies to effectively approximate noisy, multi-modal distributions of expert demonstrations. Can we use a similar idea for improving RL on robotic tasks? In this paper, we introduce a novel RL algorithm that learns a critic network that outputs Q-values over a sequence of actions. By explicitly training the value functions to learn the consequence of executing a series of current and future actions, our algorithm allows for learning useful value functions from noisy trajectories. We study our algorithm across various setups with sparse and dense rewards, and with or without demonstrations, spanning mobile bi-manual manipulation, whole-body control, and tabletop manipulation tasks from BiGym, HumanoidBench, and RLBench. We find that, by learning the critic network with action sequences, our algorithm outperforms various RL and BC baselines, in particular on challenging humanoid control tasks.
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