DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
- URL: http://arxiv.org/abs/2411.17423v1
- Date: Tue, 26 Nov 2024 13:30:41 GMT
- Title: DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
- Authors: Mingze Sun, Junhao Chen, Junting Dong, Yurun Chen, Xinyu Jiang, Shiwei Mao, Puhua Jiang, Jingbo Wang, Bo Dai, Ruqi Huang,
- Abstract summary: DRiVE is a novel framework for generating and rigging 3D human characters with intricate structures.
The code and dataset will be made public for academic use upon acceptance.
- Score: 15.626704323367983
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. The code and dataset will be made public for academic use upon acceptance.
Related papers
- SEGA: Drivable 3D Gaussian Head Avatar from a Single Image [15.117619290414064]
We propose SEGA, a novel approach for 3D drivable Gaussian head Avatar creation.
SEGA seamlessly combines priors derived from large-scale 2D datasets with 3D priors learned from multi-view, multi-expression, and multi-ID data.
Experiments show our method outperforms state-of-the-art approaches in generalization ability, identity preservation, and expression realism.
arXiv Detail & Related papers (2025-04-19T18:23:31Z) - SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets [72.26350984924129]
We propose a latent space generation paradigm for 3D human digitization.
We transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift.
We employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset.
arXiv Detail & Related papers (2025-04-09T15:38:18Z) - ARMO: Autoregressive Rigging for Multi-Category Objects [8.030479370619458]
We introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information.
Unlike traditional benchmarks that rely on predefined standard poses, our dataset embraces diverse shape categories, styles, and poses.
We propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner.
arXiv Detail & Related papers (2025-03-26T15:56:48Z) - EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [61.1662426227688]
Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization.
We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner.
arXiv Detail & Related papers (2025-03-26T02:47:27Z) - MagicArticulate: Make Your 3D Models Articulation-Ready [109.35703811628045]
We present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets.
Our key contributions are threefold. First, we introduce Articulation-averse benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from XL-XL.
Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories.
arXiv Detail & Related papers (2025-02-17T18:53:27Z) - DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation [33.62074896816882]
DiffSplat is a novel 3D generative framework that generates 3D Gaussian splats by taming large-scale text-to-image diffusion models.
It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model.
In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views.
arXiv Detail & Related papers (2025-01-28T07:38:59Z) - DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models [67.50989119438508]
We introduce DSplats, a novel method that directly denoises multiview images using Gaussian-based Reconstructors to produce realistic 3D assets.
Our experiments demonstrate that DSplats not only produces high-quality, spatially consistent outputs, but also sets a new standard in single-image to 3D reconstruction.
arXiv Detail & Related papers (2024-12-11T07:32:17Z) - StdGEN: Semantic-Decomposed 3D Character Generation from Single Images [28.302030751098354]
StdGEN is an innovative pipeline for generating semantically high-quality 3D characters from single images.
It generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes.
StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications.
arXiv Detail & Related papers (2024-11-08T17:54:18Z) - GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction [52.04103235260539]
We present a diffusion model approach based on Gaussian Splatting representation for 3D object reconstruction from a single view.
The model learns to generate 3D objects represented by sets of GS ellipsoids.
The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views.
arXiv Detail & Related papers (2024-07-05T03:43:08Z) - Enhancing Generalizability of Representation Learning for Data-Efficient 3D Scene Understanding [50.448520056844885]
We propose a generative Bayesian network to produce diverse synthetic scenes with real-world patterns.
A series of experiments robustly display our method's consistent superiority over existing state-of-the-art pre-training approaches.
arXiv Detail & Related papers (2024-06-17T07:43:53Z) - DiffTF++: 3D-aware Diffusion Transformer for Large-Vocabulary 3D Generation [53.20147419879056]
We introduce a diffusion-based feed-forward framework to address challenges with a single model.
Building upon our 3D-aware Diffusion model with TransFormer, we propose a stronger version for 3D generation, i.e., DiffTF++.
Experiments on ShapeNet and OmniObject3D convincingly demonstrate the effectiveness of our proposed modules.
arXiv Detail & Related papers (2024-05-13T17:59:51Z) - HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions [68.28684509445529]
We present HandBooster, a new approach to uplift the data diversity and boost the 3D hand-mesh reconstruction performance.
First, we construct versatile content-aware conditions to guide a diffusion model to produce realistic images with diverse hand appearances, poses, views, and backgrounds.
Then, we design a novel condition creator based on our similarity-aware distribution sampling strategies to deliberately find novel and realistic interaction poses that are distinctive from the training set.
arXiv Detail & Related papers (2024-03-27T13:56:08Z) - latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction [48.86083272054711]
latentSplat is a method to predict semantic Gaussians in a 3D latent space that can be splatted and decoded by a light-weight generative 2D architecture.
We show that latentSplat outperforms previous works in reconstruction quality and generalization, while being fast and scalable to high-resolution data.
arXiv Detail & Related papers (2024-03-24T20:48:36Z) - Retrieval-Augmented Score Distillation for Text-to-3D Generation [30.57225047257049]
We introduce novel framework for retrieval-based quality enhancement in text-to-3D generation.
We conduct extensive experiments to demonstrate that ReDream exhibits superior quality with increased geometric consistency.
arXiv Detail & Related papers (2024-02-05T12:50:30Z) - A Survey on 3D Gaussian Splatting [51.96747208581275]
3D Gaussian splatting (GS) has emerged as a transformative technique in the realm of explicit radiance field and computer graphics.
We provide the first systematic overview of the recent developments and critical contributions in the domain of 3D GS.
By enabling unprecedented rendering speed, 3D GS opens up a plethora of applications, ranging from virtual reality to interactive media and beyond.
arXiv Detail & Related papers (2024-01-08T13:42:59Z) - Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention [9.52027244702166]
Spice-E is a neural network that adds structural guidance to 3D diffusion models.
We show that our approach supports a variety of applications, including 3D stylization, semantic shape editing and text-conditional abstraction-to-3D.
arXiv Detail & Related papers (2023-11-29T17:36:49Z) - IT3D: Improved Text-to-3D Generation with Explicit View Synthesis [71.68595192524843]
This study presents a novel strategy that leverages explicitly synthesized multi-view images to address these issues.
Our approach involves the utilization of image-to-image pipelines, empowered by LDMs, to generate posed high-quality images.
For the incorporated discriminator, the synthesized multi-view images are considered real data, while the renderings of the optimized 3D models function as fake data.
arXiv Detail & Related papers (2023-08-22T14:39:17Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.