Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
- URL: http://arxiv.org/abs/2412.05700v1
- Date: Sat, 07 Dec 2024 17:03:09 GMT
- Title: Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
- Authors: Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery, Chen Zhao, Mathieu Salzmann,
- Abstract summary: Temporally Compressed 3D Gaussian Splatting (TC3DGS) is a novel technique designed specifically to compress dynamic 3D Gaussian representations.
Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67$times$ compression with minimal or no degradation in visual quality.
- Score: 46.64784407920817
- License:
- Abstract: Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions in memory usage and improvements in rendering efficiency are required. While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware mixed-precision quantization to dynamically compress Gaussian parameters. It additionally relies on a variation of the Ramer-Douglas-Peucker algorithm in a post-processing step to further reduce storage by interpolating Gaussian trajectories across frames. Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67$\times$ compression with minimal or no degradation in visual quality.
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