Low-cost Real-world Implementation of the Swing-up Pendulum for Deep Reinforcement Learning Experiments
- URL: http://arxiv.org/abs/2503.11065v1
- Date: Fri, 14 Mar 2025 04:18:36 GMT
- Title: Low-cost Real-world Implementation of the Swing-up Pendulum for Deep Reinforcement Learning Experiments
- Authors: Peter Böhm, Pauline Pounds, Archie C. Chapman,
- Abstract summary: We describe a low-cost physical inverted pendulum apparatus and software environment for exploring sim-to-real DRL methods.<n>In particular, the design of our apparatus enables detailed examination of the delays that arise in physical systems when sensing, communicating, learning, inferring and actuating.<n>Our design shows how commercial, off-the-shelf electronics and electromechanical and sensor systems, combined with common metal extrusions, dowel and 3D printed couplings provide a pathway for affordable physical DRL apparatus.
- Score: 4.669957449088593
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Deep reinforcement learning (DRL) has had success in virtual and simulated domains, but due to key differences between simulated and real-world environments, DRL-trained policies have had limited success in real-world applications. To assist researchers to bridge the \textit{sim-to-real gap}, in this paper, we describe a low-cost physical inverted pendulum apparatus and software environment for exploring sim-to-real DRL methods. In particular, the design of our apparatus enables detailed examination of the delays that arise in physical systems when sensing, communicating, learning, inferring and actuating. Moreover, we wish to improve access to educational systems, so our apparatus uses readily available materials and parts to reduce cost and logistical barriers. Our design shows how commercial, off-the-shelf electronics and electromechanical and sensor systems, combined with common metal extrusions, dowel and 3D printed couplings provide a pathway for affordable physical DRL apparatus. The physical apparatus is complemented with a simulated environment implemented using a high-fidelity physics engine and OpenAI Gym interface.
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