Reinforcement Learning Environment with LLM-Controlled Adversary in D&D 5th Edition Combat
- URL: http://arxiv.org/abs/2503.15726v1
- Date: Wed, 19 Mar 2025 22:48:20 GMT
- Title: Reinforcement Learning Environment with LLM-Controlled Adversary in D&D 5th Edition Combat
- Authors: Joseph Emmanuel DL Dayo, Michel Onasis S. Ogbinar, Prospero C. Naval Jr,
- Abstract summary: This research employs Deep Q-Networks (DQN) for the smaller agents, creating a testbed for strategic AI development.<n>We successfully integrated sophisticated language models into the RL framework, enhancing strategic decision-making processes.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The objective of this study is to design and implement a reinforcement learning (RL) environment using D\&D 5E combat scenarios to challenge smaller RL agents through interaction with a robust adversarial agent controlled by advanced Large Language Models (LLMs) like GPT-4o and LLaMA 3 8B. This research employs Deep Q-Networks (DQN) for the smaller agents, creating a testbed for strategic AI development that also serves as an educational tool by simulating dynamic and unpredictable combat scenarios. We successfully integrated sophisticated language models into the RL framework, enhancing strategic decision-making processes. Our results indicate that while RL agents generally outperform LLM-controlled adversaries in standard metrics, the strategic depth provided by LLMs significantly enhances the overall AI capabilities in this complex, rule-based setting. The novelty of our approach and its implications for mastering intricate environments and developing adaptive strategies are discussed, alongside potential innovations in AI-driven interactive simulations. This paper aims to demonstrate how integrating LLMs can create more robust and adaptable AI systems, providing valuable insights for further research and educational applications.
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