ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
- URL: http://arxiv.org/abs/2505.08196v1
- Date: Tue, 13 May 2025 03:13:40 GMT
- Title: ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
- Authors: He Huang, Qi Yang, Mufan Liu, Yiling Xu, Zhu Li,
- Abstract summary: Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames.<n>We propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction.<n>We show that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800%.
- Score: 22.24139713363786
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.
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