Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs
- URL: http://arxiv.org/abs/2505.18607v1
- Date: Sat, 24 May 2025 09:09:20 GMT
- Title: Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs
- Authors: Jonathan Leung, Yongjie Wang, Zhiqi Shen,
- Abstract summary: Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step reasoning, especially in complex applications such as games.<n>We propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and its associated attributes, and edges encode logical dependencies between goals.<n>Our method significantly enhances the reasoning ability of LLMs in game-playing tasks, as demonstrated by extensive experiments on the Minecraft testbed, outperforming GraphRAG and other baselines.
- Score: 6.636092764694501
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step reasoning, especially in complex applications such as games. While retrieval-augmented methods like GraphRAG attempt to bridge this gap through cross-document extraction and indexing, their fragmented entity-relation graphs and overly dense local connectivity hinder the construction of coherent reasoning. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and its associated attributes, and edges encode logical dependencies between goals. This structure enables explicit retrieval of reasoning paths by first identifying high-level goals and recursively retrieving their subgoals, forming coherent reasoning chains to guide LLM prompting. Our method significantly enhances the reasoning ability of LLMs in game-playing tasks, as demonstrated by extensive experiments on the Minecraft testbed, outperforming GraphRAG and other baselines.
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