Usando LLMs para Programar Jogos de Tabuleiro e Variações
- URL: http://arxiv.org/abs/2511.05114v1
- Date: Fri, 07 Nov 2025 09:58:01 GMT
- Title: Usando LLMs para Programar Jogos de Tabuleiro e Variações
- Authors: Álvaro Guglielmin Becker, Lana Bertoldo Rossato, Anderson Rocha Tavares,
- Abstract summary: Large Language Models (LLMs) arise as appealing tools to expedite this process.<n>We propose a method to test how capable three LLMs are at creating code for board games, as well as new variants of existing games.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Creating programs to represent board games can be a time-consuming task. Large Language Models (LLMs) arise as appealing tools to expedite this process, given their capacity to efficiently generate code from simple contextual information. In this work, we propose a method to test how capable three LLMs (Claude, DeepSeek and ChatGPT) are at creating code for board games, as well as new variants of existing games.
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