GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
- URL: http://arxiv.org/abs/2511.22857v1
- Date: Fri, 28 Nov 2025 03:24:12 GMT
- Title: GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
- Authors: Jiaye Wu, Saeed Hadadan, Geng Lin, Peihan Tu, Matthias Zwicker, David Jacobs, Roni Sengupta,
- Abstract summary: Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting.<n>We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges.
- Score: 18.90141473604964
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.
Related papers
- Light-X: Generative 4D Video Rendering with Camera and Illumination Control [52.87059646145144]
Light-X is a video generation framework that enables controllable rendering from monocular videos with both viewpoint and illumination control.<n>To address the lack of paired multi-view and multi-illumination videos, we introduce Light-Syn, a degradation-based pipeline with inverse-mapping.
arXiv Detail & Related papers (2025-12-04T18:59:57Z) - SAIGFormer: A Spatially-Adaptive Illumination-Guided Network for Low-Light Image Enhancement [58.79901582809091]
Recent Transformer-based low-light enhancement methods have made promising progress in recovering global illumination.<n>Recent Transformer-based low-light enhancement methods have made promising progress in recovering global illumination.<n>We present a Spatially-Adaptive Illumination-Guided Transformer framework that enables accurate illumination restoration.
arXiv Detail & Related papers (2025-07-21T11:38:56Z) - DifFRelight: Diffusion-Based Facial Performance Relighting [12.909429637057343]
We present a novel framework for free-viewpoint facial performance relighting using diffusion-based image-to-image translation.
We train a diffusion model for precise lighting control, enabling high-fidelity relit facial images from flat-lit inputs.
The model accurately reproduces complex lighting effects like eye reflections, subsurface scattering, self-shadowing, and translucency.
arXiv Detail & Related papers (2024-10-10T17:56:44Z) - NieR: Normal-Based Lighting Scene Rendering [17.421326290704844]
NieR (Normal-Based Lighting Scene Rendering) is a novel framework that takes into account the nuances of light reflection on diverse material surfaces.
We present the LD (Light Decomposition) module, which captures the lighting reflection characteristics on surfaces.
We also propose the HNGD (Hierarchical Normal Gradient Densification) module to overcome the limitations of sparse Gaussian representation.
arXiv Detail & Related papers (2024-05-21T14:24:43Z) - GaNI: Global and Near Field Illumination Aware Neural Inverse Rendering [21.584362527926654]
GaNI can reconstruct geometry, albedo, and roughness parameters from images of a scene captured with co-located light and camera.<n>Existing inverse rendering techniques with co-located light-camera focus on single objects only.
arXiv Detail & Related papers (2024-03-22T23:47:19Z) - SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and
Illumination Removal in High-Illuminance Scenes [51.50157919750782]
We present SIRe-IR, an implicit neural rendering inverse approach that decomposes the scene into environment map, albedo, and roughness.
By accurately modeling the indirect radiance field, normal, visibility, and direct light simultaneously, we are able to remove both shadows and indirect illumination.
Even in the presence of intense illumination, our method recovers high-quality albedo and roughness with no shadow interference.
arXiv Detail & Related papers (2023-10-19T10:44:23Z) - Low-Light Image Enhancement with Illumination-Aware Gamma Correction and
Complete Image Modelling Network [69.96295927854042]
Low-light environments usually lead to less informative large-scale dark areas.
We propose to integrate the effectiveness of gamma correction with the strong modelling capacities of deep networks.
Because exponential operation introduces high computational complexity, we propose to use Taylor Series to approximate gamma correction.
arXiv Detail & Related papers (2023-08-16T08:46:51Z) - Advancing Unsupervised Low-light Image Enhancement: Noise Estimation, Illumination Interpolation, and Self-Regulation [55.07472635587852]
Low-Light Image Enhancement (LLIE) techniques have made notable advancements in preserving image details and enhancing contrast.
These approaches encounter persistent challenges in efficiently mitigating dynamic noise and accommodating diverse low-light scenarios.
We first propose a method for estimating the noise level in low light images in a quick and accurate way.
We then devise a Learnable Illumination Interpolator (LII) to satisfy general constraints between illumination and input.
arXiv Detail & Related papers (2023-05-17T13:56:48Z) - EverLight: Indoor-Outdoor Editable HDR Lighting Estimation [9.443561684223514]
We propose a method which combines a parametric light model with 360deg panoramas, ready to use as HDRI in rendering engines.
In our representation, users can easily edit light direction, intensity, number, etc. to impact shading while providing rich, complex reflections while seamlessly blending with the edits.
arXiv Detail & Related papers (2023-04-26T00:20:59Z) - WildLight: In-the-wild Inverse Rendering with a Flashlight [77.31815397135381]
We propose a practical photometric solution for in-the-wild inverse rendering under unknown ambient lighting.
Our system recovers scene geometry and reflectance using only multi-view images captured by a smartphone.
We demonstrate by extensive experiments that our method is easy to implement, casual to set up, and consistently outperforms existing in-the-wild inverse rendering techniques.
arXiv Detail & Related papers (2023-03-24T17:59:56Z) - Sparse Needlets for Lighting Estimation with Spherical Transport Loss [89.52531416604774]
NeedleLight is a new lighting estimation model that represents illumination with needlets and allows lighting estimation in both frequency domain and spatial domain jointly.
Extensive experiments show that NeedleLight achieves superior lighting estimation consistently across multiple evaluation metrics as compared with state-of-the-art methods.
arXiv Detail & Related papers (2021-06-24T15:19:42Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.