SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement
- URL: http://arxiv.org/abs/2512.18655v1
- Date: Sun, 21 Dec 2025 09:06:16 GMT
- Title: SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement
- Authors: Yue Wen, Liang Song, Hesheng Wang,
- Abstract summary: SplatBright is the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs.<n>Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction.<n>Experiments on public and self-collected datasets demonstrate that SplatBright achieves superior novel view synthesis, cross-view consistency, and better generalization to unseen low-light scenes compared with both 2D and 3D methods.
- Score: 26.905118897488077
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Low-light 3D reconstruction from sparse views remains challenging due to exposure imbalance and degraded color fidelity. While existing methods struggle with view inconsistency and require per-scene training, we propose SplatBright, which is, to our knowledge, the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs. Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction. Specifically, we adopt a dual-branch predictor that provides stable geometric initialization of 3D Gaussian parameters. On the appearance side, illumination consistency leverages frequency priors to enable controllable and cross-view coherent lighting, while an appearance refinement module further separates illumination, material, and view-dependent cues to recover fine texture. To tackle the lack of large-scale geometrically consistent paired data, we synthesize dark views via a physics-based camera model for training. Extensive experiments on public and self-collected datasets demonstrate that SplatBright achieves superior novel view synthesis, cross-view consistency, and better generalization to unseen low-light scenes compared with both 2D and 3D methods.
Related papers
- Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splatting [35.37461816543526]
3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for real-time view synthesis in colonoscopy.<n>However, the vanilla 3DGS assumes static illumination and that observed appearance depends solely on viewing angle.<n>This mismatch forces most 3DGS methods to introduce structure-violating vaporous Gaussian blobs between the camera and tissues.<n>We propose ColIAGS, an improved 3DGS framework tailored for colonoscopy.
arXiv Detail & Related papers (2025-10-21T15:44:23Z) - MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference [83.38607296779423]
We show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting.<n>Our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis.
arXiv Detail & Related papers (2025-10-13T13:29:20Z) - Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting [21.952325954391508]
We introduce Gesplat, a 3DGS-based framework that enables robust novel view synthesis and geometrically consistent reconstruction from unposed sparse images.<n>Our approach achieves more robust performance on both forward-facing and large-scale complex datasets compared to other pose-free methods.
arXiv Detail & Related papers (2025-10-11T08:13:46Z) - From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes [13.730810237133822]
We propose textbfR-Splatting, a unified framework that bridges underwater image restoration (UIR) with 3D Gaussian Splatting (3DGS)<n>Our method integrates multiple enhanced views produced by diverse UIR models into a single reconstruction pipeline.<n>Experiments on Seathru-NeRF and our new BlueCoral3D dataset demonstrate that R-Splatting outperforms strong baselines in both rendering quality and geometric accuracy.
arXiv Detail & Related papers (2025-09-22T13:50:20Z) - Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis [49.67420486373202]
GRGS is a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions.<n>We introduce a Lighting-aware Geometry Refinement (LGR) module trained on synthetically relit data to predict accurate depth and surface normals.
arXiv Detail & Related papers (2025-05-27T17:59:47Z) - MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation [19.46962637673285]
MV-CoLight is a framework for illumination-consistent object compositing in 2D and 3D scenes.<n>We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly.<n> Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset.
arXiv Detail & Related papers (2025-05-27T17:53:02Z) - LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment [18.85235185556243]
We propose an unsupervised multi-view stereoscopic system based on 3D Gaussian Splatting.<n>This system aims to enhance images in low-light environments while reconstructing the scene.<n> Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.
arXiv Detail & Related papers (2025-03-24T13:05:05Z) - GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering [83.69136534797686]
We present GUS-IR, a novel framework designed to address the inverse rendering problem for complicated scenes featuring rough and glossy surfaces.
This paper starts by analyzing and comparing two prominent shading techniques popularly used for inverse rendering, forward shading and deferred shading.
We propose a unified shading solution that combines the advantages of both techniques for better decomposition.
arXiv Detail & Related papers (2024-11-12T01:51:05Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting [63.5925701087252]
Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions.<n>We introduce MetaGS to tackle this challenge from two perspectives.
arXiv Detail & Related papers (2024-05-31T13:48:54Z) - GS-IR: 3D Gaussian Splatting for Inverse Rendering [71.14234327414086]
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS)
We extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions.
The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering.
arXiv Detail & Related papers (2023-11-26T02:35:09Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.