Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation
- URL: http://arxiv.org/abs/2606.07506v1
- Date: Fri, 05 Jun 2026 17:56:42 GMT
- Title: Affordance-Based Hierarchical Reinforcement Learning for Quadruped Pedipulation
- Abstract summary: This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy.<n>In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot.<n>We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The object manipulation capabilities of quadruped robots is an open research challenge. While previous studies have focused on low-level policy learning, task execution still relies on expert-designed high-level trajectories. Autonomous selection of both an affordable interaction point on the target object and an affordable robot base pose removes the need for pre-designed trajectories. This study proposes a three-level hierarchical reinforcement learning (RL) framework that utilizes pose affordances to guide the navigation policy, while the navigation policy drives the locomotion policy. In addition, the pedipulation policy is guided by interaction-point affordances, enabling object-centric pose alignment of the quadruped robot and effective end-effector manipulation planning. We train the proposed framework in the IsaacSim ecosystem and evaluate it in both simulation and real-world settings. We investigate the effectiveness of pose affordance across multiple scenarios in simulation while various object interaction tasks are validated on real-world setting forming an object-interaction dataset. The results show that the proposed framework can autonomously identify candidate poses based on their affordance and successfully execute object manipulation tasks in the real world without human guidance.
Related papers
- Generalizable Geometric Prior and Recurrent Spiking Feature Learning for Humanoid Robot Manipulation [90.90219129619344]
This paper presents a novel R-prior-S, Recurrent Geometric-priormodal Policy with Spiking features.<n>To ground high-level reasoning in physical reality, we leverage lightweight 2D geometric inductive biases.<n>For the data efficiency issue in robotic action generation, we introduce a Recursive Adaptive Spiking Network.
arXiv Detail & Related papers (2026-01-13T23:36:30Z) - Embodied Robot Manipulation in the Era of Foundation Models: Planning and Learning Perspectives [101.22313265304979]
Recent advances in vision, language, and multimodal learning have accelerated progress in robotic foundation models.<n>This survey examines robot manipulation from an algorithmic perspective.<n>We organize recent learning-based approaches within a unified abstraction of high-level planning and low-level control.
arXiv Detail & Related papers (2025-12-28T16:05:38Z) - Modular Neural Network Policies for Learning In-Flight Object Catching
with a Robot Hand-Arm System [55.94648383147838]
We present a modular framework designed to enable a robot hand-arm system to learn how to catch flying objects.
Our framework consists of five core modules: (i) an object state estimator that learns object trajectory prediction, (ii) a catching pose quality network that learns to score and rank object poses for catching, (iii) a reaching control policy trained to move the robot hand to pre-catch poses, and (iv) a grasping control policy trained to perform soft catching motions.
We conduct extensive evaluations of our framework in simulation for each module and the integrated system, to demonstrate high success rates of in-flight
arXiv Detail & Related papers (2023-12-21T16:20:12Z) - Enhancing Robotic Navigation: An Evaluation of Single and
Multi-Objective Reinforcement Learning Strategies [0.9208007322096532]
This study presents a comparative analysis between single-objective and multi-objective reinforcement learning methods for training a robot to navigate effectively to an end goal.
By modifying the reward function to return a vector of rewards, each pertaining to a distinct objective, the robot learns a policy that effectively balances the different goals.
arXiv Detail & Related papers (2023-12-13T08:00:26Z) - Learning Extrinsic Dexterity with Parameterized Manipulation Primitives [8.7221770019454]
We learn a sequence of actions that utilize the environment to change the object's pose.
Our approach can control the object's state through exploiting interactions between the object, the gripper, and the environment.
We evaluate our approach on picking box-shaped objects of various weight, shape, and friction properties from a constrained table-top workspace.
arXiv Detail & Related papers (2023-10-26T21:28:23Z) - Active Exploration for Robotic Manipulation [40.39182660794481]
This paper proposes a model-based active exploration approach that enables efficient learning in sparse-reward robotic manipulation tasks.
We evaluate our proposed algorithm in simulation and on a real robot, trained from scratch with our method.
arXiv Detail & Related papers (2022-10-23T18:07:51Z) - Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in
Latent Space [76.46113138484947]
General-purpose robots require diverse repertoires of behaviors to complete challenging tasks in real-world unstructured environments.
To address this issue, goal-conditioned reinforcement learning aims to acquire policies that can reach goals for a wide range of tasks on command.
We propose Planning to Practice, a method that makes it practical to train goal-conditioned policies for long-horizon tasks.
arXiv Detail & Related papers (2022-05-17T06:58:17Z) - Affordance Learning from Play for Sample-Efficient Policy Learning [30.701546777177555]
We use a self-supervised visual affordance model from human teleoperated play data to enable efficient policy learning and motion planning.
We combine model-based planning with model-free deep reinforcement learning to learn policies that favor the same object regions favored by people.
We find that our policies train 4x faster than the baselines and generalize better to novel objects because our visual affordance model can anticipate their affordance regions.
arXiv Detail & Related papers (2022-03-01T11:00:35Z) - Landmark Policy Optimization for Object Navigation Task [77.34726150561087]
This work studies object goal navigation task, which involves navigating to the closest object related to the given semantic category in unseen environments.
Recent works have shown significant achievements both in the end-to-end Reinforcement Learning approach and modular systems, but need a big step forward to be robust and optimal.
We propose a hierarchical method that incorporates standard task formulation and additional area knowledge as landmarks, with a way to extract these landmarks.
arXiv Detail & Related papers (2021-09-17T12:28:46Z) - Towards Coordinated Robot Motions: End-to-End Learning of Motion
Policies on Transform Trees [63.31965375413414]
We propose to solve multi-task problems through learning structured policies from human demonstrations.
Our structured policy is inspired by RMPflow, a framework for combining subtask policies on different spaces.
We derive an end-to-end learning objective function that is suitable for the multi-task problem.
arXiv Detail & Related papers (2020-12-24T22:46:22Z) - Efficient Robotic Object Search via HIEM: Hierarchical Policy Learning
with Intrinsic-Extrinsic Modeling [33.89793938441333]
We present a novel policy learning paradigm for the object search task, based on hierarchical and interpretable modeling with an intrinsic-extrinsic reward setting.
Experiments conducted on the House3D environment validate and show that the robot, trained with our model, can perform the object search task in a more optimal and interpretable way.
arXiv Detail & Related papers (2020-10-16T19:21:38Z) - Follow the Object: Curriculum Learning for Manipulation Tasks with
Imagined Goals [8.98526174345299]
This paper introduces a notion of imaginary object goals.
For a given manipulation task, the object of interest is first trained to reach a desired target position on its own.
The object policy is then leveraged to build a predictive model of plausible object trajectories.
The proposed algorithm, Follow the Object, has been evaluated on 7 MuJoCo environments.
arXiv Detail & Related papers (2020-08-05T12:19:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.