AI Native Games: A Survey and Roadmap
- URL: http://arxiv.org/abs/2607.00527v2
- Date: Fri, 03 Jul 2026 14:06:15 GMT
- Title: AI Native Games: A Survey and Roadmap
- Abstract summary: Generative AI enables games to produce dialogue, quests, characters, images, and worlds at runtime.<n>Yet generation alone does not make a game AI-native, nor does it guarantee playability.<n>This paper defines AI-native games by whether generative AI is runtime of the core loop.
- Score: 7.187734244028075
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee playability. This paper defines AI-native games by whether runtime generative AI is constitutive of the core loop: if the AI component were removed or trivially replaced, the central form of play would collapse or become fundamentally different. This counterfactual criterion separates AI-native games from AI-augmented games and adjacent boundary artifacts. Using this definition, we screen candidate artifacts and analyze 53 publicly available AI-native games and prototypes. We introduce a dual-axis G/N taxonomy: the G-axis captures player-facing game type, while the N-axis captures the dominant AI mechanic that makes generative AI indispensable to play. The corpus is concentrated around language-forward designs, especially narrative adventure, epistemic interaction, and generative narrative, while categories such as semantic adjudication, multi-agent simulation, generative construction, and relationship/companion play remain less represented. We argue that the central design problem is organizing semantic openness into stable gameplay. AI-native design depends on mechanical invariants: goals, rules, state, feedback, pacing, and player agency that make open-ended AI outputs interpretable and consequential. We conclude with a roadmap for controllable generation, AI-as-mechanic design, multimodal and multi-agent systems, inference economics, evaluation, safety, and regulation.
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