Active Real-World Factor-Based Evaluation for Generalist Robot Policies
- URL: http://arxiv.org/abs/2607.14439v1
- Date: Thu, 16 Jul 2026 00:21:54 GMT
- Title: Active Real-World Factor-Based Evaluation for Generalist Robot Policies
- Abstract summary: Generalist robot manipulation policies have shown remarkable promise across a wide range of tasks.<n>We propose an active evaluation framework that treats policy evaluation as a sequential experimental design problem.<n>We conduct 2331 real-world evaluations across 3 tasks with 3 factor variations and find that our approach typically saves the evaluator at least 20-40% of trials.
- Score: 13.386170952445868
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Generalist robot manipulation policies trained on large, diverse datasets have shown remarkable promise across a wide range of tasks. However, rigorously evaluating these policies remains a fundamental challenge. Real-world performance depends on a large combinatorial space of task factors including object poses and camera viewpoints, making full, exhaustive evaluation intractable. Additionally, real hardware evaluation is slow and resource-intensive, so current practice is to use narrow test suites that can miss critical failure modes and misrepresent true deployment readiness. We propose an active evaluation framework that addresses this challenge by treating policy evaluation as a sequential experimental design problem. Our approach fits a probabilistic surrogate model over a structured space of task factors and adaptively selects evaluation configurations to maximize information gain over the policy's performance distribution, allowing for sample-efficient characterization of policy behavior across unseen conditions and a systematic identification of failure-prone regions. We conduct 2331 real-world evaluations across 3 tasks with 3 factor variations and find that our approach typically saves the evaluator at least 20-40% of trials compared to typical random testing.
Related papers
- Reliable and Scalable Robot Policy Evaluation with Imperfect Simulators [9.868826622074899]
SureSim is a framework to augment large-scale simulation with relatively small-scale real-world testing.<n>We leverage non-asymptotic mean estimation algorithms to provide confidence intervals on mean policy performance.<n>Our approach saves over (20-25%) of hardware evaluation effort to achieve similar bounds on policy performance.
arXiv Detail & Related papers (2025-10-05T20:37:53Z) - Learning Robust Penetration-Testing Policies under Partial Observability: A systematic evaluation [0.28675177318965045]
Penetration testing, the simulation of cyberattacks to identify security vulnerabilities, presents a sequential decision-making problem.<n>Partial observability invalidates the Markov property present in Markov Decision Processes.<n>We investigate, partially observable penetration testing scenarios over host networks of varying size, aiming to better reflect real-world complexity.
arXiv Detail & Related papers (2025-09-24T11:27:54Z) - Stochastic Encodings for Active Feature Acquisition [100.47043816019888]
Active Feature Acquisition is an instance-wise, sequential decision making problem.<n>The aim is to dynamically select which feature to measure based on current observations, independently for each test instance.<n>Common approaches either use Reinforcement Learning, which experiences training difficulties, or greedily maximize the conditional mutual information of the label and unobserved features, which makes myopic.<n>We introduce a latent variable model, trained in a supervised manner. Acquisitions are made by reasoning about the features across many possible unobserved realizations in a latent space.
arXiv Detail & Related papers (2025-08-03T23:48:46Z) - RoboArena: Distributed Real-World Evaluation of Generalist Robot Policies [125.35572632340602]
We propose RoboArena, a new approach for scalable evaluation of generalist robot policies in the real world.<n>Instead of standardizing evaluations around fixed tasks, environments, or locations, we propose to crowd-source evaluations across a distributed network of evaluators.<n>We instantiate our approach across a network of evaluators at seven academic institutions using the DROID robot platform.
arXiv Detail & Related papers (2025-06-22T18:13:31Z) - PolicySimEval: A Benchmark for Evaluating Policy Outcomes through Agent-Based Simulation [2.826457831133425]
We introduce PolicySimEval, the first benchmark designed to evaluate the capability of agent-based simulations in policy assessment tasks.<n>PolicySimEval aims to reflect the real-world complexities faced by social scientists and policymakers.
arXiv Detail & Related papers (2025-02-11T12:36:00Z) - On the Evaluation of Generative Robotic Simulations [35.8253733339539]
We propose a comprehensive evaluation framework tailored to generative simulations.
For single-task quality, we evaluate the realism of the generated task and the completeness of the generated trajectories.
For task-level generalization, we assess the zero-shot generalization ability on unseen tasks of a policy trained with multiple generated tasks.
arXiv Detail & Related papers (2024-10-10T17:49:25Z) - Evaluating Real-World Robot Manipulation Policies in Simulation [91.55267186958892]
Control and visual disparities between real and simulated environments are key challenges for reliable simulated evaluation.
We propose approaches for mitigating these gaps without needing to craft full-fidelity digital twins of real-world environments.
We create SIMPLER, a collection of simulated environments for manipulation policy evaluation on common real robot setups.
arXiv Detail & Related papers (2024-05-09T17:30:16Z) - How Generalizable Is My Behavior Cloning Policy? A Statistical Approach to Trustworthy Performance Evaluation [17.638831964639834]
Behavior cloning policies are increasingly successful at solving complex tasks by learning from human demonstrations.
We present a framework that provides a tight lower-bound on robot performance in an arbitrary environment.
In experiments we evaluate policies for visuomotor manipulation in both simulation and hardware.
arXiv Detail & Related papers (2024-05-08T22:00:35Z) - Position: AI Evaluation Should Learn from How We Test Humans [65.36614996495983]
We argue that psychometrics, a theory originating in the 20th century for human assessment, could be a powerful solution to the challenges in today's AI evaluations.
arXiv Detail & Related papers (2023-06-18T09:54:33Z) - Reliable Off-policy Evaluation for Reinforcement Learning [53.486680020852724]
In a sequential decision-making problem, off-policy evaluation estimates the expected cumulative reward of a target policy.
We propose a novel framework that provides robust and optimistic cumulative reward estimates using one or multiple logged data.
arXiv Detail & Related papers (2020-11-08T23:16:19Z) - Catch Me if I Can: Detecting Strategic Behaviour in Peer Assessment [61.24399136715106]
We consider the issue of strategic behaviour in various peer-assessment tasks, including peer grading of exams or homeworks and peer review in hiring or promotions.
Our focus is on designing methods for detection of such manipulations.
Specifically, we consider a setting in which agents evaluate a subset of their peers and output rankings that are later aggregated to form a final ordering.
arXiv Detail & Related papers (2020-10-08T15:08:40Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.