Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
- URL: http://arxiv.org/abs/2607.18135v1
- Date: Mon, 20 Jul 2026 16:27:56 GMT
- Title: Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds
- Abstract summary: This work presents a robust RL locomotion framework capable of whole-body control.<n>The proposed framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy.<n>The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller.
- Score: 0.3867363075280543
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Learning-based approaches to locomotion have risen in popularity in recent years, showing the capability for complex legged locomotion and whole-body control. Reinforcement learning (RL), the primary learning-based approach for locomotion, often utilizes a high-performance simulation tool, providing a controlled and efficient training and development environment. However, policies that perform well in simulation frequently encounter unexpected challenges when deployed on a physical system, known as the sim-to-real gap. This work presents a robust RL locomotion framework capable of whole-body control. The proposed RL framework utilizes Nvidia's new set of simulation tools, Isaac Sim, and its companion RL framework, Isaac Lab, for training, achieving a zero-shot sim-to-real policy. The performance of our policy is validated on physical hardware using the Unitree Go1, with experimental results showing similar velocity tracking performance to the quadruped's integrated controller, with a greater ability to recover from large disturbances, and achieve linear velocities of 2.0 m/s and angular velocities of 1.8 rad/s.
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