FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis
- URL: http://arxiv.org/abs/2608.01958v2
- Date: Mon, 10 Aug 2026 12:05:24 GMT
- Title: FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis
- Abstract summary: 4D Gaussian Splatting (4DGS) excels in dynamic 3D novel view real-time rendering.<n>We propose a Fourier Modeling module to decompose motion into frequency-based sinusoidal components.<n>It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence.
- Score: 12.26058477225448
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method.
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