Sequence-aware item recommendations for multiply repeated user-item
interactions
- URL: http://arxiv.org/abs/2304.00578v1
- Date: Sun, 2 Apr 2023 17:06:07 GMT
- Title: Sequence-aware item recommendations for multiply repeated user-item
interactions
- Authors: Juan Pablo Equihua, Maged Ali, Henrik Nordmark, Berthold Lausen
- Abstract summary: We design a recommender system that induces the temporal dimension in the task of item recommendation.
It considers sequences of item interactions for each user in order to make recommendations.
This method is empirically shown to give highly accurate predictions of user-items interactions for all users in a retail environment.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recommender systems are one of the most successful applications of machine
learning and data science. They are successful in a wide variety of application
domains, including e-commerce, media streaming content, email marketing, and
virtually every industry where personalisation facilitates better user
experience or boosts sales and customer engagement. The main goal of these
systems is to analyse past user behaviour to predict which items are of most
interest to users. They are typically built with the use of matrix-completion
techniques such as collaborative filtering or matrix factorisation. However,
although these approaches have achieved tremendous success in numerous
real-world applications, their effectiveness is still limited when users might
interact multiple times with the same items, or when user preferences change
over time.
We were inspired by the approach that Natural Language Processing techniques
take to compress, process, and analyse sequences of text. We designed a
recommender system that induces the temporal dimension in the task of item
recommendation and considers sequences of item interactions for each user in
order to make recommendations. This method is empirically shown to give highly
accurate predictions of user-items interactions for all users in a retail
environment, without explicit feedback, besides increasing total sales by 5%
and individual customer expenditure by over 50% in an A/B live test.
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