Statistical analysis of chess games: space control and tipping points
- URL: http://arxiv.org/abs/2304.11425v2
- Date: Thu, 27 Apr 2023 06:30:10 GMT
- Title: Statistical analysis of chess games: space control and tipping points
- Authors: Marc Barthelemy
- Abstract summary: We first focus on spatial properties and the location of pieces and show that the number of possible moves during a game is positively correlated with its outcome.
We then study heatmaps of pieces and show that the spatial distribution of pieces varies less between human players than with engines (such as Stockfish)
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Moves in chess games are usually analyzed on a case-by-case basis by
professional players, but thanks to the availability of large game databases,
we can envision another approach of the game. Here, we indeed adopt a very
different point of view, and analyze moves in chess games from a statistical
point of view. We first focus on spatial properties and the location of pieces
and show that the number of possible moves during a game is positively
correlated with its outcome. We then study heatmaps of pieces and show that the
spatial distribution of pieces varies less between human players than with
engines (such as Stockfish): engines seem to use pieces in a very different way
as human did for centuries. These heatmaps also allow us to construct a
distance between players that characterizes how they use their pieces. In a
second part, we focus on the best move and the second best move found by
Stockfish and study the difference $\Delta$ of their evaluation. We found
different regimes during a chess game. In a `quiet' regime, $\Delta$ is small,
indicating that many paths are possible for both players. In contrast, there
are also `volatile' regimes characterized by a `tipping point', for which
$\Delta$ becomes large. At these tipping points, the outcome could then switch
completely depending on the move chosen. We also found that for a large number
of games, the distribution of $\Delta$ can be fitted by a power law
$P(\Delta)\sim \Delta^{-\beta}$ with an exponent that seems to be universal
(for human players and engines) and around $\beta\approx 1.8$. The probability
to encounter a tipping point in a game is therefore far from being negligible.
Finally, we conclude by mentioning possible directions of research for a
quantitative understanding of chess games such as the structure of the pawn
chain, the interaction graph between pieces, or a quantitative definition of
critical points.
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