Simulating Public Administration Crisis: A Novel Generative Agent-Based
Simulation System to Lower Technology Barriers in Social Science Research
- URL: http://arxiv.org/abs/2311.06957v1
- Date: Sun, 12 Nov 2023 20:48:01 GMT
- Title: Simulating Public Administration Crisis: A Novel Generative Agent-Based
Simulation System to Lower Technology Barriers in Social Science Research
- Authors: Bushi Xiao and Ziyuan Yin and Zixuan Shan
- Abstract summary: This article proposes a social simulation paradigm based on the GPT-3.5 large language model.
It involves constructing Generative Agents that emulate human cognition, memory, and decision-making frameworks.
Agents exhibit personalized customization, and public events are seamlessly incorporated through natural language processing.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This article proposes a social simulation paradigm based on the GPT-3.5 large
language model. It involves constructing Generative Agents that emulate human
cognition, memory, and decision-making frameworks, along with establishing a
virtual social system capable of stable operation and an insertion mechanism
for standardized public events. The project focuses on simulating a township
water pollution incident, enabling the comprehensive examination of a virtual
government's response to a specific public administration event. Controlled
variable experiments demonstrate that the stored memory in generative agents
significantly influences both individual decision-making and social networks.
The Generative Agent-Based Simulation System introduces a novel approach to
social science and public administration research. Agents exhibit personalized
customization, and public events are seamlessly incorporated through natural
language processing. Its high flexibility and extensive social interaction
render it highly applicable in social science investigations. The system
effectively reduces the complexity associated with building intricate social
simulations while enhancing its interpretability.
Related papers
- OASIS: Open Agent Social Interaction Simulations with One Million Agents [147.2538500202457]
We propose a scalable social media simulator based on real-world social media platforms.
OASIS supports large-scale user simulations capable of modeling up to one million users.
We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms.
arXiv Detail & Related papers (2024-11-18T13:57:35Z) - Generative Agent Simulations of 1,000 People [56.82159813294894]
We present a novel agent architecture that simulates the attitudes and behaviors of 1,052 real individuals.
The generative agents replicate participants' responses on the General Social Survey 85% as accurately as participants replicate their own answers.
Our architecture reduces accuracy biases across racial and ideological groups compared to agents given demographic descriptions.
arXiv Detail & Related papers (2024-11-15T11:14:34Z) - GenSim: A General Social Simulation Platform with Large Language Model based Agents [111.00666003559324]
We propose a novel large language model (LLMs)-based simulation platform called textitGenSim.
Our platform supports one hundred thousand agents to better simulate large-scale populations in real-world contexts.
To our knowledge, GenSim represents an initial step toward a general, large-scale, and correctable social simulation platform.
arXiv Detail & Related papers (2024-10-06T05:02:23Z) - Artificial Leviathan: Exploring Social Evolution of LLM Agents Through the Lens of Hobbesian Social Contract Theory [8.80864059602965]
Large Language Models (LLMs) and advancements in Artificial Intelligence (AI) offer an opportunity for computational social science research at scale.
Our work introduces a simulated agent society where complex social relationships dynamically form and evolve over time.
We analyze whether, as the theory postulates, agents seek to escape a brutish "state of nature" by surrendering rights to an absolute sovereign in exchange for order and security.
arXiv Detail & Related papers (2024-06-20T14:42:58Z) - Unveiling the Truth and Facilitating Change: Towards Agent-based Large-scale Social Movement Simulation [43.46328146533669]
Social media has emerged as a cornerstone of social movements, wielding significant influence in driving societal change.
We introduce a hybrid framework HiSim for social media user simulation, wherein users are categorized into two types.
We construct a Twitter-like environment to replicate their response dynamics following trigger events.
arXiv Detail & Related papers (2024-02-26T06:28:54Z) - CERN for AGI: A Theoretical Framework for Autonomous Simulation-Based
Artificial Intelligence Testing and Alignment [1.9212368803706583]
This study investigates an innovative simulation-based multi-agent system within a virtual reality framework that replicates the real-world environment.
The framework is populated by automated 'digital citizens,' simulating complex social structures and interactions to examine and optimize AGI.
arXiv Detail & Related papers (2023-12-14T23:48:51Z) - User Behavior Simulation with Large Language Model based Agents [116.74368915420065]
We propose an LLM-based agent framework and design a sandbox environment to simulate real user behaviors.
Based on extensive experiments, we find that the simulated behaviors of our method are very close to the ones of real humans.
arXiv Detail & Related papers (2023-06-05T02:58:35Z) - CausalCity: Complex Simulations with Agency for Causal Discovery and
Reasoning [68.74447489372037]
We present a high-fidelity simulation environment that is designed for developing algorithms for causal discovery and counterfactual reasoning.
A core component of our work is to introduce textitagency, such that it is simple to define and create complex scenarios.
We perform experiments with three state-of-the-art methods to create baselines and highlight the affordances of this environment.
arXiv Detail & Related papers (2021-06-25T00:21:41Z) - PHASE: PHysically-grounded Abstract Social Events for Machine Social
Perception [50.551003004553806]
We create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide range of real-life social interactions.
Phase is validated with human experiments demonstrating that humans perceive rich interactions in the social events.
As a baseline model, we introduce a Bayesian inverse planning approach, SIMPLE, which outperforms state-of-the-art feed-forward neural networks.
arXiv Detail & Related papers (2021-03-02T18:44:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.