Energy-based Potential Games for Joint Motion Forecasting and Control
- URL: http://arxiv.org/abs/2312.01811v1
- Date: Mon, 4 Dec 2023 11:30:26 GMT
- Title: Energy-based Potential Games for Joint Motion Forecasting and Control
- Authors: Christopher Diehl, Tobias Klosek, Martin Kr\"uger, Nils Murzyn, Timo
Osterburg, Torsten Bertram
- Abstract summary: This work uses game theory as a mathematical framework to address interaction modeling in motion forecasting and control.
We establish a connection between differential games, optimal control, and energy-based models, demonstrating how existing approaches can be unified under our proposed Energy-based Potential Game formulation.
We introduce a new end-to-end learning application that combines neural networks for game- parameter inference with a differentiable game-theoretic optimization layer, acting as an inductive bias.
- Score: 0.125828876338076
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: This work uses game theory as a mathematical framework to address interaction
modeling in multi-agent motion forecasting and control. Despite its
interpretability, applying game theory to real-world robotics, like automated
driving, faces challenges such as unknown game parameters. To tackle these, we
establish a connection between differential games, optimal control, and
energy-based models, demonstrating how existing approaches can be unified under
our proposed Energy-based Potential Game formulation. Building upon this, we
introduce a new end-to-end learning application that combines neural networks
for game-parameter inference with a differentiable game-theoretic optimization
layer, acting as an inductive bias. The analysis provides empirical evidence
that the game-theoretic layer adds interpretability and improves the predictive
performance of various neural network backbones using two simulations and two
real-world driving datasets.
Related papers
- Cyber Physical Games [0.0]
We show that the non-determinism inherent in the communication medium between agents and the underlying physical environment gives rise to environment evolution.
We name these emergent properties Cyber Physical Games and study its properties.
We present an algorithmic model that determines the most likely system evolution, approximating Cyber Physical Games through Probabilistic Finite State Automata.
arXiv Detail & Related papers (2024-07-08T10:54:14Z) - A Deep Learning Method for Optimal Investment Under Relative Performance Criteria Among Heterogeneous Agents [2.330509865741341]
Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction.
We focus on a graphon game for optimal investment under relative performance criteria, and we propose a deep learning method.
arXiv Detail & Related papers (2024-02-12T01:40:31Z) - On a Connection between Differential Games, Optimal Control, and
Energy-based Models for Multi-Agent Interactions [0.13499500088995461]
We show a connection between differential games, optimal control, and energy-based models.
Building upon this formulation, this work introduces a new end-to-end learning application.
Experiments using simulated mobile robot pedestrian interactions and real-world automated driving data provide empirical evidence.
arXiv Detail & Related papers (2023-08-31T08:30:11Z) - Towards Optimal Strategies for Training Self-Driving Perception Models
in Simulation [98.51313127382937]
We focus on the use of labels in the synthetic domain alone.
Our approach introduces both a way to learn neural-invariant representations and a theoretically inspired view on how to sample the data from the simulator.
We showcase our approach on the bird's-eye-view vehicle segmentation task with multi-sensor data.
arXiv Detail & Related papers (2021-11-15T18:37:43Z) - Dynamic Visual Reasoning by Learning Differentiable Physics Models from
Video and Language [92.7638697243969]
We propose a unified framework that can jointly learn visual concepts and infer physics models of objects from videos and language.
This is achieved by seamlessly integrating three components: a visual perception module, a concept learner, and a differentiable physics engine.
arXiv Detail & Related papers (2021-10-28T17:59:13Z) - TCL: Transformer-based Dynamic Graph Modelling via Contrastive Learning [87.38675639186405]
We propose a novel graph neural network approach, called TCL, which deals with the dynamically-evolving graph in a continuous-time fashion.
To the best of our knowledge, this is the first attempt to apply contrastive learning to representation learning on dynamic graphs.
arXiv Detail & Related papers (2021-05-17T15:33:25Z) - Bidirectional Interaction between Visual and Motor Generative Models
using Predictive Coding and Active Inference [68.8204255655161]
We propose a neural architecture comprising a generative model for sensory prediction, and a distinct generative model for motor trajectories.
We highlight how sequences of sensory predictions can act as rails guiding learning, control and online adaptation of motor trajectories.
arXiv Detail & Related papers (2021-04-19T09:41:31Z) - Probabilistic Programming Bots in Intuitive Physics Game Play [0.0]
We propose a framework for bots to deploy probabilistic programming tools for interacting with intuitive physics environments.
The framework employs a physics simulation in a probabilistic way to infer about moves performed by an agent in a setting governed by Newtonian laws of motion.
We present an approach where combining model-free approaches (a convolutional neural network in our model) and model-based approaches (probabilistic physics simulation) is able to achieve what neither could alone.
arXiv Detail & Related papers (2021-04-05T16:14:41Z) - UniCon: Universal Neural Controller For Physics-based Character Motion [70.45421551688332]
We propose a physics-based universal neural controller (UniCon) that learns to master thousands of motions with different styles by learning on large-scale motion datasets.
UniCon can support keyboard-driven control, compose motion sequences drawn from a large pool of locomotion and acrobatics skills and teleport a person captured on video to a physics-based virtual avatar.
arXiv Detail & Related papers (2020-11-30T18:51:16Z) - Learning Game-Theoretic Models of Multiagent Trajectories Using Implicit
Layers [9.594432031144716]
We propose an end-to-end trainable architecture that hybridizes neural nets with game-theoretic reasoning.
For tractability, we introduce a new class of continuous potential games and an equilibrium-separating partition of the action space.
We evaluate our approach on two real-world data sets, where we predict highway merging driver trajectories, and on a simple decision-making transfer task.
arXiv Detail & Related papers (2020-08-17T13:34:12Z) - Learning to Simulate Dynamic Environments with GameGAN [109.25308647431952]
In this paper, we aim to learn a simulator by simply watching an agent interact with an environment.
We introduce GameGAN, a generative model that learns to visually imitate a desired game by ingesting screenplay and keyboard actions during training.
arXiv Detail & Related papers (2020-05-25T14:10:17Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.