RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
- URL: http://arxiv.org/abs/2409.20140v3
- Date: Thu, 10 Oct 2024 17:05:42 GMT
- Title: RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering
- Authors: Deheng Zhang, Jingyu Wang, Shaofei Wang, Marko Mihajlovic, Sergey Prokudin, Hendrik P. A. Lensch, Siyu Tang,
- Abstract summary: In this paper, we propose a novel end-to-end relightable neural inverse rendering system.
Our algorithm achieves state-of-the-art performance in inverse rendering and relighting.
Our experiments demonstrate that our algorithm achieves state-of-the-art performance in inverse rendering and relighting.
- Score: 26.988572852463815
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is a two-stage approach for learning a better factorization of scene parameters. In the first stage, we develop a reflection-aware radiance field using a neural signed distance field (SDF) as the geometry representation and deploy an MLP (multilayer perceptron) to estimate indirect illumination. In the second stage, we introduce a novel information-sharing network structure to jointly learn the radiance field and the physically based factorization of the scene. For the physically based factorization, to reduce the noise caused by Monte Carlo sampling, we apply a split-sum approximation with a simplified Disney BRDF and cube mipmap as the environment light representation. In the relighting phase, to enhance the quality of indirect illumination, we propose a second split-sum algorithm to trace secondary rays under the split-sum rendering framework. Furthermore, there is no dataset or protocol available to quantitatively evaluate the inverse rendering performance for glossy objects. To assess the quality of material reconstruction and relighting, we have created a new dataset with ground truth BRDF parameters and relighting results. Our experiments demonstrate that our algorithm achieves state-of-the-art performance in inverse rendering and relighting, with particularly strong results in the reconstruction of highly reflective objects.
Related papers
- PBIR-NIE: Glossy Object Capture under Non-Distant Lighting [30.325872237020395]
Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting.
We introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects.
arXiv Detail & Related papers (2024-08-13T13:26:24Z) - Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields [45.64333510966844]
Inverse rendering aims at recovering both geometry and materials of objects.
We propose a novel 5D Neural Plenoptic Function (NeP) based on NeRFs and ray tracing.
Our method can reconstruct high-fidelity geometry/materials of challenging glossy objects with complex lighting interactions from nearby objects.
arXiv Detail & Related papers (2024-03-24T16:34:47Z) - Enhancing Low-light Light Field Images with A Deep Compensation Unfolding Network [52.77569396659629]
This paper presents the deep compensation network unfolding (DCUNet) for restoring light field (LF) images captured under low-light conditions.
The framework uses the intermediate enhanced result to estimate the illumination map, which is then employed in the unfolding process to produce a new enhanced result.
To properly leverage the unique characteristics of LF images, this paper proposes a pseudo-explicit feature interaction module.
arXiv Detail & Related papers (2023-08-10T07:53:06Z) - NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering [23.482941494283978]
This paper presents a method, namely NeuS-PIR, for recovering relightable neural surfaces from multi-view images or video.
Unlike methods based on NeRF and discrete meshes, our method utilizes implicit neural surface representation to reconstruct high-quality geometry.
Our method enables advanced applications such as relighting, which can be seamlessly integrated with modern graphics engines.
arXiv Detail & Related papers (2023-06-13T09:02:57Z) - TensoIR: Tensorial Inverse Rendering [51.57268311847087]
TensoIR is a novel inverse rendering approach based on tensor factorization and neural fields.
TensoRF is a state-of-the-art approach for radiance field modeling.
arXiv Detail & Related papers (2023-04-24T21:39:13Z) - NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field
Indirect Illumination [48.42173911185454]
Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images.
We propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images.
arXiv Detail & Related papers (2023-03-29T12:05:19Z) - NeRFactor: Neural Factorization of Shape and Reflectance Under an
Unknown Illumination [60.89737319987051]
We address the problem of recovering shape and spatially-varying reflectance of an object from posed multi-view images of the object illuminated by one unknown lighting condition.
This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties.
arXiv Detail & Related papers (2021-06-03T16:18:01Z) - Light Field Reconstruction Using Convolutional Network on EPI and
Extended Applications [78.63280020581662]
A novel convolutional neural network (CNN)-based framework is developed for light field reconstruction from a sparse set of views.
We demonstrate the high performance and robustness of the proposed framework compared with state-of-the-art algorithms.
arXiv Detail & Related papers (2021-03-24T08:16:32Z) - Neural BRDF Representation and Importance Sampling [79.84316447473873]
We present a compact neural network-based representation of reflectance BRDF data.
We encode BRDFs as lightweight networks, and propose a training scheme with adaptive angular sampling.
We evaluate encoding results on isotropic and anisotropic BRDFs from multiple real-world datasets.
arXiv Detail & Related papers (2021-02-11T12:00:24Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.