Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping
- URL: http://arxiv.org/abs/2501.05242v2
- Date: Wed, 26 Feb 2025 07:34:39 GMT
- Title: Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping
- Authors: Tianci Wen, Zhiang Liu, Biao Lu, Yongchun Fang,
- Abstract summary: We present Scaffold-SLAM, which delivers simultaneous localization and high-quality photorealistic mapping across monocular, stereo, and RGB-D cameras.<n>First, we propose Appearance-from-Motion embedding, enabling 3D Gaussians to better model image appearance variations across different camera poses.<n>Second, we introduce a frequency regularization pyramid to guide the distribution of Gaussians, allowing the model to effectively capture finer details in the scene.
- Score: 10.876382942072933
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian Splatting (3DGS) has recently revolutionized novel view synthesis in the Simultaneous Localization and Mapping (SLAM). However, existing SLAM methods utilizing 3DGS have failed to provide high-quality novel view rendering for monocular, stereo, and RGB-D cameras simultaneously. Notably, some methods perform well for RGB-D cameras but suffer significant degradation in rendering quality for monocular cameras. In this paper, we present Scaffold-SLAM, which delivers simultaneous localization and high-quality photorealistic mapping across monocular, stereo, and RGB-D cameras. We introduce two key innovations to achieve this state-of-the-art visual quality. First, we propose Appearance-from-Motion embedding, enabling 3D Gaussians to better model image appearance variations across different camera poses. Second, we introduce a frequency regularization pyramid to guide the distribution of Gaussians, allowing the model to effectively capture finer details in the scene. Extensive experiments on monocular, stereo, and RGB-D datasets demonstrate that Scaffold-SLAM significantly outperforms state-of-the-art methods in photorealistic mapping quality, e.g., PSNR is 16.76% higher in the TUM RGB-D datasets for monocular cameras.
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