Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying
- URL: http://arxiv.org/abs/2503.21767v2
- Date: Fri, 26 Sep 2025 17:36:37 GMT
- Title: Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying
- Authors: Hairong Yin, Huangying Zhan, Yi Xu, Raymond A. Yeh,
- Abstract summary: Open-vocabulary 3D scene understanding is crucial for robotics applications, such as natural language-driven manipulation.<n>Existing methods for querying 3D Gaussian Splatting often struggle with inconsistent 2D mask supervision.<n>We present a novel point-level querying framework that performs tracking on segmentation masks to establish a semantically consistent ground-truth.
- Score: 25.32838673665989
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Open-vocabulary 3D scene understanding is crucial for robotics applications, such as natural language-driven manipulation, human-robot interaction, and autonomous navigation. Existing methods for querying 3D Gaussian Splatting often struggle with inconsistent 2D mask supervision and lack a robust 3D point-level retrieval mechanism. In this work, (i) we present a novel point-level querying framework that performs tracking on segmentation masks to establish a semantically consistent ground-truth for distilling the language Gaussians; (ii) we introduce a GT-anchored querying approach that first retrieves the distilled ground-truth and subsequently uses the ground-truth to query the individual Gaussians. Extensive experiments on three benchmark datasets demonstrate that the proposed method outperforms state-of-the-art performance. Our method achieves an mIoU improvement of +4.14, +20.42, and +1.7 on the LERF, 3D-OVS, and Replica datasets. These results validate our framework as a promising step toward open-vocabulary understanding in real-world robotic systems.
Related papers
- GaussExplorer: 3D Gaussian Splatting for Embodied Exploration and Reasoning [55.826192239140596]
GaussExplorer is a framework for embodied exploration and reasoning built on 3D Gaussian Splatting (3DGS)<n>We introduce Vision-Language Models (VLMs) on top of 3DGS to enable question-driven exploration and reasoning within 3D scenes.
arXiv Detail & Related papers (2026-01-19T15:17:58Z) - Beyond Averages: Open-Vocabulary 3D Scene Understanding with Gaussian Splatting and Bag of Embeddings [17.855913571198013]
We propose a paradigm-shifting alternative that bypasses differentiable rendering for semantics entirely.<n>Our key insight is to leverage predecomposed object-level Gaussians and represent each object through multiview CLIP feature aggregation.<n>This allows: (1) accurate open-vocabulary object retrieval by comparing text queries to object-level (not Gaussian-level) embeddings, and (2) seamless task adaptation: propagating object IDs to pixels for 2D segmentation or to Gaussians for 3D extraction.
arXiv Detail & Related papers (2025-09-16T10:39:37Z) - ReferSplat: Referring Segmentation in 3D Gaussian Splatting [60.73702075842278]
Referring 3D Gaussian Splatting (R3DGS)<n>Task aims to segment target objects in a 3D Gaussian scene based on natural language descriptions.<n>To address these challenges, we propose ReferSplat, a framework that explicitly models 3D Gaussian points with natural language expressions.
arXiv Detail & Related papers (2025-08-11T17:59:30Z) - Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing [27.24794829116753]
We address the challenge of lifting 2D visual segmentation to 3D in Gaussian Splatting.<n>Existing methods often suffer from inconsistent 2D masks across viewpoints and produce noisy segmentation boundaries.<n>We introduce Gaussian Instance Tracing (GIT), which augments the standard Gaussian representation with an instance weight matrix across input views.
arXiv Detail & Related papers (2025-08-05T08:54:17Z) - ODG: Occupancy Prediction Using Dual Gaussians [38.9869091446875]
Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment.<n>Existing methods either adopt dense grids as scene representation, or learn the entire scene using a single set of sparse queries.<n>We present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics.
arXiv Detail & Related papers (2025-06-11T06:03:03Z) - IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments [56.85804719947]
We present IAAO, a framework that builds an explicit 3D model for intelligent agents to gain understanding of articulated objects in their environment through interaction.<n>We first build hierarchical features and label fields for each object state using 3D Gaussian Splatting (3DGS) by distilling mask features and view-consistent labels from multi-view images.<n>We then perform object- and part-level queries on the 3D Gaussian primitives to identify static and articulated elements, estimating global transformations and local articulation parameters along with affordances.
arXiv Detail & Related papers (2025-04-09T12:36:48Z) - ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning [68.4209681278336]
Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions.<n>Current methods struggle because they rely heavily on fine-tuning with 3D annotations and mask proposals.<n>We propose ReasonGrounder, an LVLM-guided framework that uses hierarchical 3D feature Gaussian fields for adaptive grouping.
arXiv Detail & Related papers (2025-03-30T03:40:35Z) - PanopticSplatting: End-to-End Panoptic Gaussian Splatting [20.04251473153725]
We propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction.<n>Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association.<n>Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets.
arXiv Detail & Related papers (2025-03-23T13:45:39Z) - Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting [86.15347226865826]
We design a new end-to-end object-aware lifting approach, named Unified-Lift.<n>We augment each Gaussian point with an additional Gaussian-level feature learned using a contrastive loss to encode instance information.<n>We conduct experiments on three benchmarks: LERF-Masked, Replica, and Messy Rooms.
arXiv Detail & Related papers (2025-03-18T08:42:23Z) - OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding [20.578106363482018]
OpenGS-SLAM is an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments.<n>Our system integrates explicit semantic labels derived from 2D models into the 3D Gaussian framework, facilitating robust 3D object-level understanding.<n>Our method achieves 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods.
arXiv Detail & Related papers (2025-03-03T15:23:21Z) - Planar Gaussian Splatting [42.74999794635269]
Planar Gaussian Splatting (PGS) is a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene.<n>The PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision.
arXiv Detail & Related papers (2024-12-02T19:46:43Z) - Occam's LGS: An Efficient Approach for Language Gaussian Splatting [57.00354758206751]
We show that the complicated pipelines for language 3D Gaussian Splatting are simply unnecessary.<n>We apply Occam's razor to the task at hand, leading to a highly efficient weighted multi-view feature aggregation technique.
arXiv Detail & Related papers (2024-12-02T18:50:37Z) - ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining [104.34751911174196]
We build a large-scale dataset of 3DGS using ShapeNet and ModelNet datasets.
Our dataset ShapeSplat consists of 65K objects from 87 unique categories.
We introduce textbftextitGaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters.
arXiv Detail & Related papers (2024-08-20T14:49:14Z) - RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields [6.071025178912125]
We introduce RT-GS2, the first generalizable semantic segmentation method employing Gaussian Splatting.
Our method achieves real-time performance of 27.03 FPS, marking an astonishing 901 times speedup compared to existing approaches.
arXiv Detail & Related papers (2024-05-28T10:34:28Z) - GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane [53.388937705785025]
3D open-vocabulary scene understanding is crucial for advancing augmented reality and robotic applications.
We introduce GOI, a framework that integrates semantic features from 2D vision-language foundation models into 3D Gaussian Splatting (3DGS)
Our method treats the feature selection process as a hyperplane division within the feature space, retaining only features that are highly relevant to the query.
arXiv Detail & Related papers (2024-05-27T18:57:18Z) - CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic Understanding [17.440124130814166]
Exploiting 3D Gaussian Splatting (3DGS) with Contrastive Language-Image Pre-Training (CLIP) models for open-vocabulary 3D semantic understanding of indoor scenes has emerged as an attractive research focus.<n>We present CLIP-GS, efficiently achieving a coherent semantic understanding of 3D indoor scenes via the proposed Semantic Attribute Compactness (SAC) and 3D Coherent Regularization (3DCR)<n>Our method remarkably suppresses existing state-of-the-art approaches, achieving mIoU improvements of 21.20% and 13.05% on ScanNet and Replica datasets, respectively
arXiv Detail & Related papers (2024-04-22T15:01:32Z) - Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting [27.974762304763694]
We introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting.
Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features into a novel semantic component of 3D Gaussians.
We build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference.
arXiv Detail & Related papers (2024-03-22T21:28:19Z) - SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition [66.56357905500512]
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis.<n>We propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS.<n>Our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
arXiv Detail & Related papers (2024-01-31T14:19:03Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z) - Distilling Coarse-to-Fine Semantic Matching Knowledge for Weakly
Supervised 3D Visual Grounding [58.924180772480504]
3D visual grounding involves finding a target object in a 3D scene that corresponds to a given sentence query.
We propose to leverage weakly supervised annotations to learn the 3D visual grounding model.
We design a novel semantic matching model that analyzes the semantic similarity between object proposals and sentences in a coarse-to-fine manner.
arXiv Detail & Related papers (2023-07-18T13:49:49Z) - CAGroup3D: Class-Aware Grouping for 3D Object Detection on Point Clouds [55.44204039410225]
We present a novel two-stage fully sparse convolutional 3D object detection framework, named CAGroup3D.
Our proposed method first generates some high-quality 3D proposals by leveraging the class-aware local group strategy on the object surface voxels.
To recover the features of missed voxels due to incorrect voxel-wise segmentation, we build a fully sparse convolutional RoI pooling module.
arXiv Detail & Related papers (2022-10-09T13:38:48Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.