MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning
- URL: http://arxiv.org/abs/2505.12299v3
- Date: Mon, 29 Sep 2025 08:49:00 GMT
- Title: MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning
- Authors: Kun Huang, Weikai Xu, Yuxuan Liu, Quandong Wang, Pengzhi Gao, Wei Liu, Jian Luan, Bin Wang, Bo An,
- Abstract summary: Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks.<n>We propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs.
- Score: 45.46445208254837
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.
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