A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare
- URL: http://arxiv.org/abs/2507.03021v1
- Date: Wed, 02 Jul 2025 17:42:34 GMT
- Title: A Multi-Resolution Dynamic Game Framework for Cross-Echelon Decision-Making in Cyber Warfare
- Authors: Ya-Ting Yang, Quanyan Zhu,
- Abstract summary: Cyber warfare has become a critical dimension of modern conflict, driven by society's increasing dependence on interconnected digital and physical infrastructure.<n>Effective cyber defense often requires decision-making at different echelons, where the tactical layer focuses on detailed actions such as techniques, tactics, and procedures, while the strategic layer addresses long-term objectives and coordinated planning.<n>We propose a multi-resolution dynamic game framework in which the tactical layer captures fine-grained interactions using high-resolution extensive-form game trees.<n>This framework supports scalable reasoning and planning across different levels of abstraction through zoom-in and zoom-out operations that adjust the granularity of
- Score: 15.972165653254734
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Cyber warfare has become a critical dimension of modern conflict, driven by society's increasing dependence on interconnected digital and physical infrastructure. Effective cyber defense often requires decision-making at different echelons, where the tactical layer focuses on detailed actions such as techniques, tactics, and procedures, while the strategic layer addresses long-term objectives and coordinated planning. Modeling these interactions at different echelons remains challenging due to the dynamic, large-scale, and interdependent nature of cyber environments. To address this, we propose a multi-resolution dynamic game framework in which the tactical layer captures fine-grained interactions using high-resolution extensive-form game trees, while the strategic layer is modeled as a Markov game defined over lower-resolution states abstracted from those game trees. This framework supports scalable reasoning and planning across different levels of abstraction through zoom-in and zoom-out operations that adjust the granularity of the modeling based on operational needs. A case study demonstrates how the framework works and its effectiveness in improving the defender's strategic advantage.
Related papers
- Reinforcement Learning for Decision-Level Interception Prioritization in Drone Swarm Defense [56.47577824219207]
We present a case study demonstrating the practical advantages of reinforcement learning in addressing this challenge.<n>We introduce a high-fidelity simulation environment that captures realistic operational constraints.<n>Agent learns to coordinate multiple effectors for optimal interception prioritization.<n>We evaluate the learned policy against a handcrafted rule-based baseline across hundreds of simulated attack scenarios.
arXiv Detail & Related papers (2025-08-01T13:55:39Z) - CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization [73.13843039509386]
This paper presents CyGATE, a game-theoretic framework modeling attacker-defender interactions.<n>CyGATE frames cyber conflicts as a partially observable game (POSG) across Cyber Kill Chain stages.<n>The framework's flexible architecture enables extension to multi-agent scenarios.
arXiv Detail & Related papers (2025-08-01T09:53:06Z) - HGFormer: A Hierarchical Graph Transformer Framework for Two-Stage Colonel Blotto Games via Reinforcement Learning [4.144893164317513]
Two-stage Colonel Blotto game represents a typical adversarial resource allocation problem.<n>We propose a hierarchical graph Transformer framework called HGformer.<n>Our approach enables efficient policy generation in large-scale adversarial environments.
arXiv Detail & Related papers (2025-06-10T08:51:18Z) - Bidirectional Task-Motion Planning Based on Hierarchical Reinforcement Learning for Strategic Confrontation [12.122881147337505]
In swarm robotics, confrontation scenarios, including strategic confrontations, require efficient decision-making.<n>Traditional task and motion planning methods separate decision-making into two layers, but their unidirectional structure fails to capture the interdependence between these layers.<n>Here, we propose a novel bidirectional approach based on hierarchical reinforcement learning, enabling dynamic interaction between the layers.
arXiv Detail & Related papers (2025-04-22T13:22:58Z) - EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement Learning [69.55982246413046]
We propose explicit policy optimization (EPO) for strategic reasoning.<n>We train the strategic reasoning model via multi-turn reinforcement learning (RL),utilizing process rewards and iterative self-play.<n>Our findings reveal various collaborative reasoning mechanisms emergent in EPO and its effectiveness in generating novel strategies.
arXiv Detail & Related papers (2025-02-18T03:15:55Z) - A Coalition Game for On-demand Multi-modal 3D Automated Delivery System [4.378407481656902]
We introduce a coalition game for a fleet of UAVs and ADRs operating in two overlaying networks to address last-mile delivery in urban environments.<n>We investigate cooperation structures among the modes to capture how strategic collaboration can improve overall routing efficiency.<n>Several numerical experiments on last-mile delivery applications have been conducted, showing the results from the case study in the city of Mississauga.
arXiv Detail & Related papers (2024-12-23T03:50:29Z) - InteractPro: A Unified Framework for Motion-Aware Image Composition [51.672193627686]
We introduce InteractPro, a comprehensive framework for dynamic motion-aware image composition.<n>At its core is InteractPlan, an intelligent planner that leverages a Large Vision Language Model (LVLM) for scenario analysis and object placement.<n>Based on each scenario, InteractPlan selects between our two specialized modules: InteractPhys and InteractMotion.
arXiv Detail & Related papers (2024-09-16T08:44:17Z) - Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning [51.52387511006586]
We propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm.
HOP is hierarchically composed of two modules: an opponent modeling module that infers others' goals and learns corresponding goal-conditioned policies.
HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios.
arXiv Detail & Related papers (2024-06-12T08:48:06Z) - Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare [16.378537388284027]
We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools.
This chapter aims to highlight the pivotal role of game-theoretic models and foundation models (FMs) in analyzing, designing, and implementing cyber deception tactics.
arXiv Detail & Related papers (2024-03-14T20:17:57Z) - On the complexity of sabotage games for network security [18.406992961818368]
Securing dynamic networks against adversarial actions is challenging because of the need to anticipate and counter strategic disruptions.
Traditional game-theoretic models, while insightful, often fail to model the unpredictability and constraints of real-world threat assessment scenarios.
We refine sabotage games to reflect the realistic limitations of the saboteur and the network operator.
arXiv Detail & Related papers (2023-12-20T15:52:26Z) - ZoomNeXt: A Unified Collaborative Pyramid Network for Camouflaged Object Detection [70.11264880907652]
Recent object (COD) attempts to segment objects visually blended into their surroundings, which is extremely complex and difficult in real-world scenarios.
We propose an effective unified collaborative pyramid network that mimics human behavior when observing vague images and camouflaged zooming in and out.
Our framework consistently outperforms existing state-of-the-art methods in image and video COD benchmarks.
arXiv Detail & Related papers (2023-10-31T06:11:23Z) - Compositional Foundation Models for Hierarchical Planning [52.18904315515153]
We propose a foundation model which leverages expert foundation model trained on language, vision and action data individually together to solve long-horizon tasks.
We use a large language model to construct symbolic plans that are grounded in the environment through a large video diffusion model.
Generated video plans are then grounded to visual-motor control, through an inverse dynamics model that infers actions from generated videos.
arXiv Detail & Related papers (2023-09-15T17:44:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.