Pandora: Articulated 3D Scene Graphs from Egocentric Vision
- URL: http://arxiv.org/abs/2603.28732v1
- Date: Mon, 30 Mar 2026 17:47:07 GMT
- Title: Pandora: Articulated 3D Scene Graphs from Egocentric Vision
- Abstract summary: "First person" maps inherit the robot's own limitations due to its embodiment or skillset.<n>We show how to leverage egocentric data captured as a human naturally explores a scene wearing Project Aria glasses.<n>We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships.
- Score: 14.360977802295837
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.
Related papers
- Robot-Factored World Models via Robot Rendering [25.12876640584098]
Action-conditioned video world models predict future observations from an initial observation and an action signal.<n>We propose robot-factored world models, which move two robot-specific factors outside the world model.<n>Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments inference.
arXiv Detail & Related papers (2026-07-24T17:59:57Z) - GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors [113.71148915419246]
We present GRAIL, a digital generation pipeline that composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot.<n>GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction.<n>We retarget the recovered motions to a humanoid robot and train complementary task-general morphology trackers.<n>GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting
arXiv Detail & Related papers (2026-06-03T17:57:45Z) - EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents [85.77432303199176]
We propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones.<n>Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes.<n>Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via
arXiv Detail & Related papers (2026-02-26T16:53:41Z) - What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models [68.35971238810863]
Current SLAM and localization systems rely on sparse representations like point clouds and voxels.<n>NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors.
arXiv Detail & Related papers (2025-12-03T03:57:01Z) - Pixels-to-Graph: Real-time Integration of Building Information Models and Scene Graphs for Semantic-Geometric Human-Robot Understanding [6.924983239916623]
We introduce Pixels-to-Graph (Pix2G), a novel lightweight method to generate structured scene graphs from image pixels and LiDAR maps in real-time.<n>The framework is designed to perform all operation on CPU only to satisfy onboard compute constraints.<n>The proposed method is quantitatively and qualitatively evaluated during real-world experiments performed using the NASA JPL NeBula-Spot legged robot.
arXiv Detail & Related papers (2025-06-27T19:23:31Z) - 3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model [40.730112146035076]
A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills.<n>Current robot datasets often record robot action in different action spaces within a simple scene.<n>We learn a 3D flow world model from both human and robot manipulation data.
arXiv Detail & Related papers (2025-06-06T16:00:31Z) - VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation [53.63540587160549]
VidBot is a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos.<n> VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.
arXiv Detail & Related papers (2025-03-10T10:04:58Z) - Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction [51.49400490437258]
This work develops a method for imitating articulated object manipulation from a single monocular RGB human demonstration.
We first propose 4D Differentiable Part Models (4D-DPM), a method for recovering 3D part motion from a monocular video.
Given this 4D reconstruction, the robot replicates object trajectories by planning bimanual arm motions that induce the demonstrated object part motion.
We evaluate 4D-DPM's 3D tracking accuracy on ground truth annotated 3D part trajectories and RSRD's physical execution performance on 9 objects across 10 trials each on a bimanual YuMi robot.
arXiv Detail & Related papers (2024-09-26T17:57:16Z) - HRP: Human Affordances for Robotic Pre-Training [15.92416819748365]
We present a framework for pre-training representations on hand, object, and contact.
We experimentally demonstrate (using 3000+ robot trials) that this affordance pre-training scheme boosts performance by a minimum of 15% on 5 real-world tasks.
arXiv Detail & Related papers (2024-07-26T17:59:52Z) - Affordances from Human Videos as a Versatile Representation for Robotics [31.248842798600606]
We train a visual affordance model that estimates where and how in the scene a human is likely to interact.
The structure of these behavioral affordances directly enables the robot to perform many complex tasks.
We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild.
arXiv Detail & Related papers (2023-04-17T17:59:34Z) - Open-World Object Manipulation using Pre-trained Vision-Language Models [72.87306011500084]
For robots to follow instructions from people, they must be able to connect the rich semantic information in human vocabulary.
We develop a simple approach, which leverages a pre-trained vision-language model to extract object-identifying information.
In a variety of experiments on a real mobile manipulator, we find that MOO generalizes zero-shot to a wide range of novel object categories and environments.
arXiv Detail & Related papers (2023-03-02T01:55:10Z) - 3D Dynamic Scene Graphs: Actionable Spatial Perception with Places,
Objects, and Humans [27.747241700017728]
We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs.
3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction.
arXiv Detail & Related papers (2020-02-15T00:46:32Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.