DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction
- URL: http://arxiv.org/abs/2605.26629v1
- Date: Tue, 26 May 2026 07:05:10 GMT
- Title: DelowlightSplat: Feed-Forward Gaussian Splatting for Lowlight 3D Scene Reconstruction
- Abstract summary: We propose DelowlightSplat, a lowlight-aware feed-forward Gaussian splatting framework for clean novel-view rendering.<n>We build a controllable multi-view lowlight benchmark by degrading only context views while keeping target views clean.<n> Experiments show that DelowlightSplat significantly outperforms previous feed-forward method and two-stage pipeline under lowlight conditions.
- Score: 6.257560917160816
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Novel-view synthesis and 3D reconstruction from sparse posed images are central to robotics and AR/VR. Yet, feed-forward 3D Gaussian reconstruction fails under lowlight due to noise, color shifts, and unreliable correspondence. We propose DelowlightSplat, a lowlight-aware feed-forward Gaussian splatting framework for clean novel-view rendering. We build a controllable multi-view lowlight benchmark by degrading only context views while keeping target views clean. We introduce a lightweight Lowlight Adapter for residual enhancement to improve matchability, and couple it with cost-volume-based multi-view inference to directly predict clean 3D Gaussians. Experiments show that DelowlightSplat significantly outperforms previous feed-forward method and two-stage pipeline under lowlight conditions.
Related papers
- VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors [79.88300861391114]
VidSplat is a training-free generative reconstruction framework.<n>We tackle two key challenges that enable the effective integration of generation and reconstruction.<n>Experiments on widely used benchmarks demonstrate our superior performance in sparse-view scene reconstruction.
arXiv Detail & Related papers (2026-05-12T02:20:31Z) - LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting [90.15229815175593]
We present LightHarmony3D, a novel framework for illumination-consistent mesh insertion in 3DGS scenes.<n>By leveraging generative priors instead of iterative optimization, our method efficiently captures dominant scene illumination.<n>We introduce the first dedicated benchmark for mesh insertion in 3DGS, providing a standardized evaluation framework for assessing lighting consistency and photorealism.
arXiv Detail & Related papers (2026-03-31T03:26:30Z) - SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement [26.905118897488077]
SplatBright is the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs.<n>Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction.<n>Experiments on public and self-collected datasets demonstrate that SplatBright achieves superior novel view synthesis, cross-view consistency, and better generalization to unseen low-light scenes compared with both 2D and 3D methods.
arXiv Detail & Related papers (2025-12-21T09:06:16Z) - From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes [13.730810237133822]
We propose textbfR-Splatting, a unified framework that bridges underwater image restoration (UIR) with 3D Gaussian Splatting (3DGS)<n>Our method integrates multiple enhanced views produced by diverse UIR models into a single reconstruction pipeline.<n>Experiments on Seathru-NeRF and our new BlueCoral3D dataset demonstrate that R-Splatting outperforms strong baselines in both rendering quality and geometric accuracy.
arXiv Detail & Related papers (2025-09-22T13:50:20Z) - SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering [23.104424058660744]
3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks.<n>We present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR) aimed at enhancing both NVS and relighting quality.<n>The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks.
arXiv Detail & Related papers (2025-04-09T12:11:58Z) - LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment [18.85235185556243]
We propose an unsupervised multi-view stereoscopic system based on 3D Gaussian Splatting.<n>This system aims to enhance images in low-light environments while reconstructing the scene.<n> Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.
arXiv Detail & Related papers (2025-03-24T13:05:05Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - RelitLRM: Generative Relightable Radiance for Large Reconstruction Models [52.672706620003765]
We propose RelitLRM for generating high-quality Gaussian splatting representations of 3D objects under novel illuminations.
Unlike prior inverse rendering methods requiring dense captures and slow optimization, RelitLRM adopts a feed-forward transformer-based model.
We show our sparse-view feed-forward RelitLRM offers competitive relighting results to state-of-the-art dense-view optimization-based baselines.
arXiv Detail & Related papers (2024-10-08T17:40:01Z) - FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes [50.534213038479926]
FreeSplat is capable of reconstructing geometrically consistent 3D scenes from long sequence input towards free-view synthesis.
We propose a simple but effective free-view training strategy that ensures robust view synthesis across broader view range regardless of the number of views.
arXiv Detail & Related papers (2024-05-28T08:40:14Z) - Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing [21.498078188364566]
We present a novel differentiable point-based rendering framework to achieve photo-realistic relighting.
The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
arXiv Detail & Related papers (2023-11-27T18:07:58Z) - GS-IR: 3D Gaussian Splatting for Inverse Rendering [71.14234327414086]
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS)
We extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions.
The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering.
arXiv Detail & Related papers (2023-11-26T02:35:09Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.