Automatic Gaze Analysis: A Survey of DeepLearning based Approaches
- URL: http://arxiv.org/abs/2108.05479v1
- Date: Thu, 12 Aug 2021 00:30:39 GMT
- Title: Automatic Gaze Analysis: A Survey of DeepLearning based Approaches
- Authors: Shreya Ghosh, Abhinav Dhall, Munawar Hayat, Jarrod Knibbe, Qiang Ji
- Abstract summary: Eye gaze analysis is an important research problem in the field of computer vision and Human-Computer Interaction.
There are several open questions including what are the important cues to interpret gaze direction in an unconstrained environment.
We review the progress across a range of gaze analysis tasks and applications to shed light on these fundamental questions.
- Score: 61.32686939754183
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Eye gaze analysis is an important research problem in the field of computer
vision and Human-Computer Interaction (HCI). Even with significant progress in
the last few years, automatic gaze analysis still remains challenging due to
the individuality of eyes, eye-head interplay, occlusion, image quality, and
illumination conditions. There are several open questions including what are
the important cues to interpret gaze direction in an unconstrained environment
without prior knowledge and how to encode them in real-time. We review the
progress across a range of gaze analysis tasks and applications to shed light
on these fundamental questions; identify effective methods in gaze analysis and
provide possible future directions. We analyze recent gaze estimation and
segmentation methods, especially in the unsupervised and weakly supervised
domain, based on their advantages and reported evaluation metrics. Our analysis
shows that the development of a robust and generic gaze analysis method still
needs to address real-world challenges such as unconstrained setup and learning
with less supervision. We conclude by discussing future research directions for
designing a real-world gaze analysis system that can propagate to other domains
including computer vision, AR (Augmented Reality), VR (Virtual Reality), and
HCI (Human Computer Interaction).
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